MIT Undergraduate Research Opportunities (UROP)MIT undergraduates who wish to gain experience in developing games should consider joining the fall or spring game development UROP program with GAMBIT. The fall and spring semester UROPs are designed to prepare students for the game development workflow and to help them gain familiarity with development tools that will be needed for the Summer Internship Program. MIT undergraduates working with GAMBIT may elect to receive direct or sponsored UROP funding or may choose to receive credit instead. GAMBIT UROPs should be familiar with standard MIT UROP Office procedures and deadlines. Our Fall and Spring UROPs work 10 hours per week for pay or credit on active research, game and tool development. It is the perfect opportunity to exercise the skills needed to be a game developer within the timeframe of an already busy semester. Interested MIT undergraduates of any major should join our UROP announcement mailing list and contact Rik Eberhardt (gambit-request@mit.edu) with the following information:
Research Assistantships for CMS Graduate StudentsResearch Assistantships allow CMS graduate students, through the CMS research groups, to engage in the current environment of profound media change by working on real-world problems and meeting specific production goals. At GAMBIT this means each year that two or three graduate students:
To be considered for a research assistantship with GAMBIT, simply indicate your interest in your Statement of Objectives, part of the CMS application. GAMBIT Summer ProgramWe're looking for a Few Good Game Developers! GAMBIT's Summer Program is a nine week, full time, intensive game development experience. Students from Singapore join students from MIT and other New England colleges to create video games at the Massachusetts Institute of Technology. Development teams are composed entirely of student interns, who are responsible for all aspects of the project -- from production to programming, game design and art, music and sound, as well as testing to create a robust, engaging game. Teams are led by a producer -- also an intern -- and are jointly responsible for scoping, scheduling, and planning out the project to fit in the summer program. For many, this is their first chance to work on multi-disciplinary teams -- interns with different creative talents and skills must learn how to work together, as programmers, artists, audio designers, game designers, testers and producers. To help out with this development challenge, the GAMBIT staff is comprised of experienced game developers and teachers. We work with our interns to teach them the professional production and development techniques they need. While teams have a great deal of creative freedom with game design and creation, they are also responsible for working within an actual client's requests and constraints. All of the games created during the Summer Program have a research element -- either as a tool for continuing research by the team's client, as an experiment within a current research program, as an example of an innovative idea or aesthetic, or possibly as an implementation of a new technology. Researchers from a variety of institutions serve as clients, and the teams are responsible for creating a game that meets their researcher's needs. Join us in Cambridge, Massachusetts, at the Massachusetts Institute of Technology this summer, and let's make some games! More information about applying for our summer program can be found in this recording of our most recent information session, from January 13th: |




