My initial intuition was this: it must be the path, and only the path. If Oedipus is going to kill his father no matter what, then how can we blame him? How can we make any statement about his personality or his character, if nothing he does can alter his fate? It must be the journey that defines the person then. If Oedipus were to hear the prophecy and respond with a "bring it on! Where's my father??", then we should scorn him. How can you kill your father just because some random person told you it was "fate"? Whereas if Oedipus did his utmost best to avoid it (which is in my opinion exactly what he did--he even ran away from his "parents" and severed ties with them completely so that he would never hurt them), and deserves pity, and even perhaps respect. Oedipus's only source of shame should be that he wouldn't take the advice of others and stop trying to uncover the truth, and also that he began to lash out at people unjustly in his rage. But sleeping with his mother and killing his father...it was inevitable, and horrible as the act was, I don't see Oedipus as any worse of a person for having accidentally committed it. He did the best he could to avoid the atrocity.
But wait a second! I'm not taking into account that Oedipus's fate is specific to him only and no one else. We can't take any random person off the street, put them in Oedipus's exact situation at birth(imagine that...), and expect them to end up killing their father and bedding their mother. Such a statement would only be true for a person with the precise personality and temperament of Oedipus. Oedipus's fate, by its very nature, does take into account his personality, because they determine his actions. That's where things get a little muddled. Does this mean that, simply by being who he is, Oedipus is responsible for his fate? At the same time, just because a person has a personality very similar to Oedipus doesn't mean he is likely to do what Oedipus did. What does it all mean anyways?
Abe and Doris think that an intriguing question is: what if Oedipus tried to kill himself? Would his sword have slipped from his hands and somehow fallen into his dad? (I'm not even going to try to explain the part with his mother.) They believe, that by the nature of fate, yes. They want to make a game where, no matter what the player does, he loses. But fate is not quite like that. Oedipus doesn't know that his fate is inevitable, only that others claim it to be; thus he behaves differently. Furthermore, Oedipus only gets one "play-through". He only gets one shot at his game. I might argue that there was only one possibility for the way things turned out, and that was the way in the play; there is no comparison here to a player playing through the game multiple times, because Oedipus has no second chance. Oedipus couldn't have tried to kill himself with his sword. That possibility isn't even worth considering. If we took him brainwashed him and took him back in time, he would probably behave precisely the same way. Imagine if you were told by a reliable fortune teller that you would kill your family. You probably wouldn't kill yourself. On his first play-through, it is inconceivable that Oedipus would have killed himself. It is similarly inconceivable for the most part, that Oedipus would have made any decisions differently from those in the play. After all, he is Oedipus!
What would be really phenomenal is if we made a game so that the player loses not because of the information we've provided the player, but because of the player's own mindset and mental conditioning. There might even be ways in which the player could have won, and they can see these for themselves by replaying the game. Yet the player couldn't have won, simply because it is inconceivable that the player would make the necessary choices on the first play-through, in the same way that it is inconceivable that Oedipus might have committed suicide, or done anything other than the set of actions that led him to his fate. Then the game, in some ways, would truly embody and model "fate."
There are, of course, many problems to this. Because playing a game is not quite as the same as living a life, players could simply choose randomly, and a certain proportion of them would win. (whereas in real life, people rarely make their decisions randomly) Doris argues that this would not be fate, and I suppose she's right. That brings up an interesting question: if Oedipus had been truly random in each of his decisions, could fate have still kept him trapped within its invisible clutches? Or would Oedipus's directions not have been truly random? If we had brainwashed Oedipus and taken him back in time repeatedly, would he have made the same "random" decision each time? Probably. But all that proves is that people can't be truly random. I feel that practicing true randomness in one's decision releases one from fate's clutches, although it could leave the practitioner with a rather screwed-up life... In which case, we can accept that players using a random number generator to play the game should have a chance at winning.
By now, I've wandered way astray from where the rest of my team are. But this should give you an idea of how difficult it is to construct a game around this particular topic. Modeling a game after "addiction" (see: Akrasia) is, I think, substantially easier than modeling it on fate, because addiction carries with it far fewer paradoxes and conundrums than fate. For that very reason, this project is far more interesting, and I enjoy it immensely.
Hope everyone enjoys the holiday.
Mark

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