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May 10, 2007

OLPC Game Jam in Needham, MA, June 8-10 2007

Applications are due 11:59pm EST May 12. Apply here!

From the OLPC Game Jam website:

The OLPC Game Jam is a game design and programming event designed to encourage (simultaneously) experimentation and innovation in the game industry and kick off development of open-source games for the OLPC platform (the XO). A group of game developers will get together over a three-day period to make as many innovative games as possible for the laptop, which is being distributed to children in developing countries around the world. Our goal is not just some great games and experimentation for the XO Laptop but also to bring the unique constraints and output of this project to next years GDC Experimental Gameplay Workshop. Code will be released on SourceForge under the GNU General Public License so everyone can freely experiment with the source and games.

February 13, 2007

FuturePlay 2007 Call for Papers

FuturePlay 2007: The International Academic Conference on the Future of Game Design and Technology

www.futureplay.org
November 15-17, 2007
Toronto, Ontario, Canada

FuturePlay evolved from the former Computer Game Technology (CGT) Conference initiated and run by Algoma University College since 2002. The goal of FuturePlay is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.

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February 9, 2007

StarCraft live-action SIK Game

EDIT: Note the change of date! The game is now running on sunday.

Some old friends are running a SIK (Society for Interactive Killing) game on the MIT campus in two weeks. SIK games are a genre of live-action games run by the MIT Assassins' Guild. They're basically tactical indoor paintball, only with plastic discs and rubber darts instead of paint. Expect it to have lots of reasonably complicated mechanics, but it's a fun experiment in thinking about how computer game rules and systems would translate into a game where people are really running around.

Zerg vs. Protoss vs. Terrans! You played the computer game, now play the SIK game!

StarCraft will be running several short games in a single evening, giving people time to explore their favorite strategies in LARP format. It will run on Sunday 2/25, starting at 5pm.

Version 1.21 rules and stats are online at:
http://web.mit.edu/jakebeal/Public/starcraft-rules.pdf
http://web.mit.edu/jakebeal/Public/starcraft-units.pdf

Fair warning: if you play, an Ultralisk may hit you with a boffer.

In case you've forgotten what it's all about, go check out...
http://www.battle.net/scc/
http://www.blizzard.com/starcraft/

StarCraft is written and GMed by Jake Beal, Jeff Cohen, and Joe Foley,
under the auspices of the MIT Assassin's Guild. Props and legal
trademark recognition to Blizzard.

To apply, answer the questions below and send to starcraft-gms (AT) mit.edu. Please respond by the night of Friday, Feb 16th. Thank you.

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February 6, 2007

UROP Deadline Feb 15

The deadline for direct UROP funding is coming up next week. If I recall correctly, Sharat, Jamie and Jonathan need to apply for this. Everyone else UROPing for credit needs to add CMS.URG to their course registration for this term.

I believe everyone needs to submit a 1-3 page UROP Proposal, so I've put up a document at BaseCamp with some shared information about the whole project that you can use to get started. (Ben, use this one instead, since it has less confidential/extraneous information). You should have gotten a BaseCamp invite to your MIT/Harvard email accounts. If you haven't, just let me know.

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