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Abandon Complete
Spring 2011 Prototype | Action | Windows  

Abandon Complete is a special edition of the game released in 2009, including 50 entirely new levels. In the original version all creatures had the same behavior. They simply chased you. In Abandon Complete there are several different types of creatures, each with a different type of behavior. Some creatures now help you, some toy with you, some try to confuse you. Abandon Complete is a much more fleshed-out version of the original game, one that requires more complex thinking to master. Watch out for the toaster!

Research Question

Abandon showcases a large array of animated objects. The development team utilized experimental, automated rigging software to enable rapid creation of animated models. The direction for the project was motivated by the desire to create a game featuring a large number of unique animated models, not normally feasible with a small team size and short development time frame. The team strived to create a world for the player where just about anything can come to life.

  Abandon Complete
Prototype

Coming_Soon
Requirements

Screenshots
Videos

Game Trailer

Research Video (from Game of the Week Podcast, 2010)
Developers

Matthew Weise
Product Owner

Rik Eberhardt
Embedded Staff

Ahmed Wali Aqeel
Producer

Adalberto "Nick" Garza
Level Design, QA Lead

Kris Lee Kian Teck
Designer

Chang Wei Kiang, Jerly
Artist

Neeraj Pattani
Artist

Yue Li
Artist

Bai Jiaqiang
Programmer

Ho Choon Sing
Programmer

Mark Sullivan III
Level Design, Programmer

Poh Li Ting
Audio Designer

Related Publications

Automatic Rigging and Animation of 3D Characters

Blog Posts
Press Mentions

 

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