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Crappy Game Complaining Marathon
Welcome to GAMBIT

Welcome to the Singapore-MIT GAMBIT Game Lab, a collaboration between the Massachusetts Institute of Technology and the government of Singapore created to explore new directions for the development of games as a medium. GAMBIT sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. We invite you to find out more about us in Campaign, download our papers in Research, and to play our games in Load Game. Thanks for your interest, and have fun!

Latest Updates

Application deadline extended to February 27th for US students to our Summer Program

We're Looking For A Few Good Game Developers! Program Dates: June 11th - August 10th, 2012 Where: Massachusetts Institute...

Friday Games @ GAMBIT - Spacewar!

This week's Friday Games @ GAMBIT is being folded into the Spacewar! event, also being organized by our lab. Today beginning at 5PM at the MIT Museum you can play a new version of Spacewar! built by our lab on a giant mockup of the PDP-1 monitor made especially for the 50th anniversary. At 6:30 there will be a panel featuring one of the creators of the original game, Martin "Shag" Graetz as well as two members of the PDP-1 Restoration Project, Eric Smith and Mike Chiponis.

The First Ever Crappy Game Complaining Marathon at the MIT GAMBIT Game Lab! February 18th, 2012

Everyone has that one game, you know the game...The one game that everyone loves but you despise. Well, here at The Singapore-MIT GAMBIT Game Lab we are channeling all of that rage into one super fun entertaining event: The First Annual Crappy Game Complaining Marathon to benefit our local Boys and Girls Club Cambridge Clubhouse!

Warm Praise for The Snowfield

A few weeks ago our summer 2011 game The Snowfield was chosen as a Student Showcase Finalist at the Independent Games...

The Peculiar Spacewar!

As we wrap up development on our Arduino version for the 50th anniversary of Spacewar! at MIT, undergraduate Kaivan Waida reflects past few weeks in the following blog post.
In the Press

Seminal Computer Video Game Spacewar! Lives Again

MIT's Spacewar! Computer Game Celebrates 50th Anniversary

Cold, Comfort, Harm: The Snowfield

Read Me

Afterland - From well theorized to well learned?

Did you notice? Artificial team-mates take risks for players

Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment

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