|Summer 2010 Prototype | Puzzle | Adobe Flash (Windows / Macintosh)|
Yet One Word is a platformer that makes the player reflect on their lives, actions, and relationships to progress while maneuvering a faceless horned character through a world of perilous platforms. Unlike other platformers the player doesn't directly control the avatar's movement and jumps; instead they command the avatar from platform to platform through typing.
Throughout Yet One Word the avatar will grow and develop to face increasingly dangerous challenges. This growth comes not through defeating enemies or completing objectives, but through the player answering personal, and occasionally uncomfortable, questions.
This is one of the three game series based on Sophocles' Oedipus trilogy. In these games, gameplay mechanics are used to present themes from these plays as metaphors.
An ongoing labor of love, The Sophocles Project has roots in a long tradition of textual interpretation. Working with the classic Greek master's most renowned works, Oedipus Rex, Oedipus at Colonus and Antigone, these games are intended to communicate themes culled directly from close interpretive readings of the texts. Seer and Yet One Word are inspired by Oedipus Rex and Oedipus at Colonus respectively. As with any piece of artwork, communication is mediated. Your reading and interpretation of our games matters as much, if not more, than any intended meaning suggested or intended by the work's creators.
Beautiful Aesthetics, Reinterpretation of the Original Greek Text, and Thoughtful Game Play Make This (Yet One Word) a Unique and Personal Experience