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Load Game: Prototypes
Abandon
Summer 2009 Prototype | Action | Windows  

Abandon is a game about running away. Step into the shoes of a girl lost in a surreal dreamscape, and escape from the encroaching darkness before it consumes everything, including you. Objects strewn about this dream world are brought to life by your light, but they seek only to bring darkness. No place is safe. Can you abandon these objects; can you abandon the night? Or are you the one who has been abandoned and left… alone?

Abandon showcases a large array of animated objects. The development team utilized experimental, automated rigging software to enable rapid creation of animated models. The direction for the project was motivated by the desire to create a game featuring a large number of unique animated models, not normally feasible with a small team size and short development time frame. The team strived to create a world for the player where just about anything can come to life.

  Abandon

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Camaquen
Summer 2009 Prototype | Puzzle-Simulation | Adobe Flash (Windows / Macintosh / Linux)  

Camaquen is a casual puzzler in which players guide two characters through a heated argument. As part of a research project examining user interfaces for conversation in games, Camaquen models the effect of emotions in dialogue, enabling players to affect the emotional dynamics of the conversation and thus affect the outcome of the characters’ debate – even though the script remains the same. The actions of the player interact with the personalities of the brothers to determine one of five different Fates.

Players take on the role of Alux (Ah-loosh), the guardian spirit of the Sacred Grove. When the Great King dies and his kingdom is split between his sons Ban Amaru (Bahn A-mah-roo) and Huamanapu (Wah-nam-a-pu), the brothers begin to bicker over what to do with the Grove. Using Alux’s ability to command spirits of emotional energy (or "camaquen"), players change the meaning behind their words and sway the two kings to their destiny.

Does Huamanapu build his enormous stargazing tower, or does Ban Amaru move forward with his plans for a golden palace? And what happens to Alux when her Grove is transformed?

  Camaquen

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Dearth
Summer 2009 Prototype | Action-Puzzle | Adobe Flash (Windows / Macintosh / Linux)  

Dearth is an exciting co-operative action-puzzler. The Tribal Lands have been suffering through the worst drought in many lifetimes. Plant life is withering away, and people fear the approach of a great famine. Rumors spread of the awakening of monstrous creatures who the ancestors warned would one day rise to drain the land and its people of their water. As the thirsty beasts emerge, worried villagers turn to the Tribal Lands' two great shamans and ask them to restore the water to the land.

Play as the tribal shamans. Force the mysterious water-sucking creatures to smash into each other, allowing stolen water to gush from their engorged bodies and be returned to the land. Plan movements with your partner carefully or be ready to make split-second decisions if things don't go according to plan. The future of the Tribal Lands will depend on how well you work together!

  Dearth

Go to Website


Pierre: Insanity Inspired
Summer 2009 Prototype | Action-Puzzle | Adobe Flash (Windows / Macintosh / Linux)  

Pierre is a cat. Pierre is also an artist.

On the verge of creating his greatest masterpiece, Pierre suddenly runs out of inspiration. Undaunted, he sets out to recover his lost creativity - but the path to completing his magnum opus is treacherous and filled with both dangerous obstacles and equally dangerous critics. Can he survive the challenge? Will Pierre finish his grand masterpiece? Who knows? The only thing certain is that Pierre is one strong-headed feline.

Pierre: Insanity Inspired is a unique combination of action and puzzle-solving. Players guide Pierre around a spinning circular platform to collect inspiring items, but only when they align with the right symbols! Making matters worse, Pierre must dodge falling spiked balls and - like all great artists - contend with the critics' gentle encouragements or savage insults.

Can you help Pierre finish his noble sculpture before he's driven completely insane?

  Pierre: Insanity Inspired

Go to Website


Shadow Shoppe
Summer 2009 Prototype | Casual, Puzzle | Adobe Flash (Windows / Macintosh / Linux)  

Welcome to the Shadow Shoppe, located in a small town where people have lost their shadows.

As a temporary apprentice to the shadowmaker, your goal is to help create and return the shadows to your townspeople so that life can go back to the way it was.

To create complete shadows, you must pick the most suitable word out of those presented to you. When a customer request (or requests) comes in, these shadows are revealed again. This time round, you have to pick the shadow that best suits the customer's description.

Are you up for the challenge?

  Shadow Shoppe

Go to Website


Waker
Summer 2009 Prototype | Puzzle-Platform | Adobe Flash (Windows / Macintosh / Linux)  

Waker is a puzzle/platform game set in the world of a child's broken dream. As the Waker, the player uses both mind and reflexes to solve puzzles, creating platforms to form a safe path through the dream worlds. Forming the paths, however, is the trick - it is up to the player to figure out how to create each path, and to manipulate the Waker and the world to travel safely through each level. With dynamic obstacles and three difficulty modes, the game offers continuing challenges even for experienced players, while allowing beginners an easier path to the end.

Waker was developed in tandem with Woosh, its abstract variant. Waker offers the same gameplay as Woosh, but also includes a rich narrative and a story that is reflected in its art and cutscenes.

Come explore the world of dreams... will you awaken your dreamer, or leave her to drift forever?

  Waker

Go to Website




Woosh
Summer 2009 Prototype | Puzzle-Platform | Adobe Flash (Windows / Macintosh / Linux)  

Woosh is a challenging puzzle/platform game that engages players in twelve levels of ever-increasing difficulty. Using concepts from physics, players draw platforms to explore the abstract world of Woosh and encounter dynamic obstacles and other challenges along the way. Woosh features three levels of difficulty: perfect for experienced platform players and more casual players alike.

Woosh was developed in tandem with Waker, its narrative version. Both games are intended as educational games for middle and high school students (age 12 and up), to complement an introductory physics class.

Do you have the wits, agility and finesse to play Woosh?

  Woosh

Go to Website


The Bridge
Spring 2009 Prototype | Arthouse | Adobe Flash (Windows / Macintosh / Linux)  

The Bridge is a small game, simple, short. It sneaks up on the player, catches her off guard, toys with convention and makes her wonder: "what is this all about?". It has the charm of a late summer afternoon that is filled with promise and longing...and something dark and dangerous lurking in the shadows of consciousness. The Bridge is a ludic poem, an interactive Zen riddle, open for interpretation, while at the same time portraying a clear and coherent idea. It offers an experience without bells and whistles but with the ring of truth to it. It deals with hope, despair and courage and with the art of letting-go.

  The Bridge

Go to Website


GumBeat Gold
Spring 2009 Prototype | Casual, Light Strategy | Windows

In the world of GumBeat Gold, you take the role of a defiant teenage girl who musters up the courage to stand up against the oppressive government.

Bubble gum is outlawed across the city! Anyone spotted chewing gum is severely beaten up. But oh, how unfair it is to prevent citizens to enjoy the sweet taste of bubble gum.

In this fun and lively casual game, blow bubble gum and gather enough supporters to your cause to topple the anti-gum government. Are you up to the task?

GumBeat Gold is a special update of the original GumBeat. With new graphics, controls, music, levels, and achievements GumBeat Gold lets you blow, stick, and pop your way to revolution like never before.

  GumBeat

Go to Website

Moki Combat (v2.0)
Spring 2009 Prototype | Third Person Action | Windows  

In this latest installment of Moki Combat, we deliver on our original game concept to have Moki be a fully physically simulated 3D game. Rather than using "rag doll" physics, both Moki and his mount Rooki are actively controlled. They interact with the environment and other characters in a free-form manner which you determine.  There are no canned animations, so every battle between Moki and his opponents is a unique game moment which will never be repeated.

We've also added a new jousting mechanic to the game, so you can go head to head with Moki's opponents and watch the dramatic outcome. You control Moki's spear, but through a physical interface, which prevents unrealistically fast attacks and adds an extra challenge.There is even a slow motion and zoom feature, so you can savor every fast-paced collision in close-up.

Race through two new beautifully designed levels of lush tropics. Knock your opponents off their mounts while trying your best to stay on yours.  Can you be the ULTRA MOKI?

  Moki Combat v2.0

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Rosemary
Spring 2009 Prototype | Adventure | Windows  

When Rosemary discovers a photograph of a forgotten friend, she is driven back to her old haunts to piece back together her memories and unravel what happened to him. She finds herself questioning her memories of the people and places she interacted with in her childhood. Rosemary is a point-and-click adventure game with a twist: the player has to explore and arrange the memories of the character in order to solve the mystery of the game.

  Rosemary

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Tipping Point (paper)
Spring 2009 Prototype | Puzzle Board Game | Paper  

Tipping Point is a cooperative puzzle game for up to four players. Players assume the roles of Project Managers, and must work together to complete projects before they go too far past their deadline. The game is won by completing a set number of projects without letting any project fail.

The game is designed to be both a fun game and a useful training tool, teaching players how to manage multiple projects while emphasizing the importance of long-term planning. Projects are completed through a mix of Concept and Production work. "Concept Work" represents the planning and research done in the early phases of a project, while "Production Work" represents implementing the project, such as building a product. Each turn the players decide which project to work on and which type of work to be done. There must be a balance between Concept work and Production work: Production work is more useful in the short term, but Concept work is more useful in the long term.

  Tipping Point

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Tipping Point (digital)
Spring 2009 Prototype | Puzzle Board Game | Adobe Flash (Windows / Macintosh / Linux)  

Tipping Point is a cooperative puzzle game for up to four players. Players assume the roles of Project Managers, and must work together to complete projects before they go too far past their deadline. The game is won by completing a set number of projects without letting any project fail.

The game is designed to be both a fun game and a useful training tool, teaching players how to manage multiple projects while emphasizing the importance of long-term planning. Projects are completed through a mix of Concept and Production work. "Concept Work" represents the planning and research done in the early phases of a project, while "Production Work" represents implementing the project, such as building a product. Each turn the players decide which project to work on and which type of work to be done. There must be a balance between Concept work and Production work: Production work is more useful in the short term, but Concept work is more useful in the long term.

  Tipping Point

Go to Website

 

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