|Spring 2009 Prototype | Third Person Action | Windows|
In this latest installment of Moki Combat, we deliver on our original game concept to have Moki be a fully physically simulated 3D game. Rather than using "rag doll" physics, both Moki and his mount Rooki are actively controlled. They interact with the environment and other characters in a free-form manner which you determine. There are no canned animations, so every battle between Moki and his opponents is a unique game moment which will never be repeated.
We've also added a new jousting mechanic to the game, so you can go head to head with Moki's opponents and watch the dramatic outcome. You control Moki's spear, but through a physical interface, which prevents unrealistically fast attacks and adds an extra challenge.There is even a slow motion and zoom feature, so you can savor every fast-paced collision in close-up.
Race through two new beautifully designed levels of lush tropics. Knock your opponents off their mounts while trying your best to stay on yours. Can you be the ULTRA MOKI?