Summer 2007 Prototype | Rhythm | Windows | return to top |
AudiOdyssey is an experimental computer game designed to be accessible to both the visually impaired community and mainstream gamers. The user stars as Vinyl Scorcher, an up-and-coming DJ, on his quest to get club patrons dancing. Swinging the Nintendo Wii controller to the beat, Vinyl lays down the various component tracks of a song, and keeps the party jumping. If he does an especially good job, he can even freestyle! But beware - if dancers get too rowdy, they're likely to bump into the turntables, messing up Vinyl's tracks. Think you have what it takes?
AudiOdyssey was developed with four research goals:
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Original Installer Accessible Installer (Beta) |
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Summer 2007 Prototype | Multiplayer Puzzle | J2ME | return to top |
Independent Games Festival Mobile 2008 Finalist. Backflow is a cross between a casual-style action game and a multiplayer strategy game for mobile phones. In the game you take control of the waste disposal infrastructure for a city. It's your job to make sure each type of waste goes to the right place. By flipping switches on pipe intersection points you direct the flow of waste to processing facilities at the bottom of the screen. Send recyclables to the right bins and they'll be converted into resources that you can use to upgrade your system, but put things in the wrong place and you'll increase the pollution in your city. Keep pollution low and your city will grow, but if it gets out of control your citizens will leave in droves! As your city grows in population, waste comes out faster and more frequently, and upgrades become more and more important. Trade resources with other players to make sure you can keep upgrading. Try and build the biggest city you can without getting buried in the garbage! |
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Summer 2007 Prototype | Puzzle | Windows | return to top |
Summer 2007 Prototype | Multiplayer Action | Flash | return to top |
TakeOut! is a multiplayer delivery game where you compete against your friends to get the highest score. Whoever can pick up the most items and get them delivered before time is up is the winner. Choose from 5 exciting characters, each with their own abilities and speed combinations.
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Summer 2007 Prototype | Multiplayer Third Person Shooter | Windows | return to top |
TenXion is an asymmetric multiplayer third-person shooter designed to assist with artificial intelligence research. One player controls a robot fighting to escape a prison and his mutant captors, and other players control mutants trying to bring the robot down. The robot wins by reaching the exit to the level, while the mutants win if the robot is destroyed before it escapes. Players take turns controlling the robot, while mutants can die and respawn any number of times, with their respawn points shifting as the robot advances through the level. As the game's research goal is to take the choices made by players to gain insight into decision-making and future A.I. design, those players who are controlling mutants have a variety of characters and strategic options at their command, allowing for many different styles of play. The game is fast-paced, with each session taking 2-3 minutes or less, and is most enjoyable with 3 or more players. |
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Summer 2007 Prototype | Action | Flash + Wiimote | return to top |
Spring 2007 Prototype | Puzzle | Windows / Xbox 360 | return to top |
Elementalyst is a singleplayer falling block game modeled after Tetris. Build chains of each element and watch how they interact when the catalyst falls. Make bigger chains for bigger combos and more points! Note: Elementalyst is only recommended for users already familiar with XNA. Elementalyst was an internal test application built to test the PC game development pipeline of XNA Game Studio Express 1.0. After the release of XNA GSE 2.0 in November 2007, these .ccgame packages were rebuilt to run with the latest XNA framework. However, game functionality, such as key mappings and bugs, are otherwise unchanged from the original Spring 2007 PC version. |
Windows Xbox 360 |
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