Summer 2011 Prototype | JRPG | Adobe Flash |
Summer 2011 Prototype | Puzzle | Adobe Flash (Windows / Macintosh) |
Are you ready, young Wiseling, to embark on a challenging adventure through the world of Eksa? EXPLORE - Travel through this 2D puzzle game and solve mazes made by your friends! If you are successful, you can find your way to mazes made by practically every Wiseling in Eksa. CREATE - Make your own intricate mazes using a set of five, six-sided Turnabouts. Use as many or as little Turnabouts as you like. Lead Wiselings to dead-ends, create long winding paths, or trick Wiselings into doubling back and start over! You have the freedom to turn yourself into a maze creator to be revered. COMPETE AND COLLABORATE - Prove you are the Top Wiseling by solving a maze in the least amount of time, by taking the least steps, or both! Start a Maze Chain and send it off to other Wiselings to add links to the chain. At the end, you'll have a 3-maze long chain that you can use to test the endurance and wits of your friends! Eksa: Isle of the Wisekind is your playground. "Stay creative, Wiselings." |
Facebook Account Required |
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Summer 2011 Prototype | Puzzle | Windows/Mac with Unity |
Summer 2011 Prototype | Action | Windows/Mac with Unity |
In The Snowfield you are a lone soldier wandering the aftermath of a great battle. It is the dead of winter and you won't last long in the cold. But you are not alone. |
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Summer 2011 Prototype | Action | Windows/Mac |
Squeezicks is a multiplayer 3D object-flinging game made for the Museum of Science, Boston. Take command of one of four spaceships to knock your opponents out of the sky with an assortment of squishy thingamajigs! Each player has a screen, which has been set up as if they were windows into the same miniature world. Plot and scheme with your fellow players to make alliances and decide who's going down first. If that's you, rest assured that you can take revenge even after your ship is gone to decide who's going with you. And remember, beware the Squid King! To experience the true squishy glory of Squeezicks, you'll need to go to the Museum of Science, Boston, where you can also see our exhibit about the physics and development challenges behind the game. For those who can't make it to the museum, a two-player home version is available for download. |
For Windows For Mac |
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Summer 2011 Prototype | Puzzle | Adobe Flash (Windows / Macintosh ) |
Spring 2011 Prototype | Action | Windows |
Spring 2011 Prototype | (Windows) |
You've discovered QP Curio's Novelty Engine, a massive clockwork computer that you can control. QP Curio's Novelty Engine is an experimental prototype that invites the user to explore and direct procedurally evolving virtual creatures and their locomotion in a simulated, 2-dimensional environment. The Novelty Engine produces creatures that are attracted to a pulsing beacon or "food" icon. At the start, the creature is generated as a simple form (two rectangular "bones" connected by a joint). The Novelty Engine evolves new generations of these creatures that better satisfy their fitness goal of getting closer to the beacon. The algorithm that accomplishes this provides for interesting, seemingly complex forms and movement that tend to often mimic what we see in the natural world. The user has the ability to direct/manipulate this process in several ways and through this sort of open experimentation can explore notions of evolution. We have included the settings editor so that you may further customize your experience by tweaking the system's evolution and physics parameters.So pull up a stool, dust off the machine's controls and let your curiosity evolve. |
Installer only (50MB) Installer & XNA, .NET Pre-requisite Installers (250MB) |
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Spring 2011 | Board Games |