|Summer 2011 Prototype | Puzzle | Adobe Flash (Windows / Macintosh )|
Stranded in Singapore is a point-and-click adventure game set in the island nation of Singapore. The player is a traveler stranded in Singapore, forced by circumstances to complete tasks for the eccentric Auntie MeeMaggi.
The puzzles in the game are procedurally generated; each playthrough should then provide a different experience, bringing more replayability to adventure games which are usually scripted out very intricately.
We have incorporated Singapore as a game world through the connections between the unique items, peoples and places found there. Even though each playthrough will be different, the puzzles generated should feel consistent to the Singapore we have envisioned for the game. Through the player's explorations of Singapore and experiencing the different relationships within through gameplay, we hope to familiarize players with aspects of Singapore that may not appear in guidebooks.
Stranded in Singapore was created to demonstrate a new method of procedurally generated puzzle design based on our experiences developing our previous game, Symon. While Symon proved that procedural puzzle design was possible for point-and-click adventures, the tools we created for Stranded in Singapore allowed us to create a game with more complex puzzles based on a 'real-world' logic system. The tools will be released on their own for other developers to gain insight into how to create replayable adventure games and will be targeted towards game designers as well as programmers.
Minimum Recommended Requirements