Singapore Lab |
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Bruce Chia
NUS
Programmer: Showtime, AudiOdyssey
Bruce Chia Bruce Chia is a fourth year undergraduate of Computer Science at the National University of Singapore. He has a strong interest in developing games in all aspects. He specializes in programming but also has a keen eye for colors, a keen ear for music and a keen mind for game design. Working on games allows him to express his creativity in all areas and never fails to be less than an extremely fulfilling experience for him. During his spare time at his university, he ran a Game Developer Interest Group and influenced the student game developing scene by organizing workshops and competitions, including Singapore's very first Contrast Game Design competition. He also achieved the Best Technical game in the 2006 Code-a-thon competition and became the lead programmer for the GAMBIT games AudiOdyssey and CarneyVale: Showtime. He aspires to one day develop games which would inspire the world, just as other great games have inspired his world. |
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Hansel Koh
MDA
Hansel Koh is a graduate from Nanyang Polytechnic with a diploma in Digital Entertainment Technology. He is passionate about the programming, design and management aspects of game development and aims to create games that will make people happy while playing them. His current experience includes making J2ME, Flash, XNA and OpenGL games. Besides game development his other interests include listening to music, playing video games, sharing of his knowledge and playing the clarinet with various local bands. |
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Nickole Li
NUS
Nickole Li is a senior year undergrad in the National University of Singapore, majoring in Communications And New Media with an Honors focus on gender and game design. She is currently trying her paw at game design with GAMBIT, hoping to better understand the industry while honing her skills at this arcane craft. An avid gamer, she draws inspiration from the numerous titles she plays. When not marching armies across battlefields, reading, writing, terrorizing terrain and animals with her camera or being otherwise ebil, she's often seen meditating on whether she is a wolf or a cat. |
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Lee Fang Liang
MDA
Programmer: Showtime
Lee Fang Liang is a passionate games developer based in the city state of Singapore who likes to tinker with codes in his spare time. He graduated from Nanyang Polytechnic with a diploma in Digital Entertainment Technology. His first experience with game development started when he was making maps for the game Counter-Strike at the age of 14. Since then, he has moved on to bigger and better things. His current experiences include making Flash, XNA, DirectX and OpenGL games. When not writing code, he would be listening to his wide collection of music or playing games along with his friends. |
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Adrian Lim
MDA
Adrian Lim is a passionate game developer. He is a graduate from Nanyang Polytechnic with a diploma in Digital Entertainment Technology. His experience spans from many indie projects, a game for the Republic of Singapore Navy and working at EA. His passion lies in creating creative, fun and technologically advanced games. He's not a total game geek game though, he's also interested in music and cinematography as well. When really free, he would either be blasting people or getting blasted to bits and pieces in online FPSes. For now, he will be eating some cake and coding his latest game. However that's going to stop for 2 sad years. |
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Sofian A. Manan
SAE
Additional Audio: GumBeat
Sofian A Manan graduated from SAE Melbourne with a Diploma in Music Industry (Technical Production) and is currently completing his BA in Recording Arts in SAE Singapore. He is annoyingly shy but irritatingly inquisitive, indubitably unattractive but vexatiously thinks he is and he daydreams all the time. Like any other audio engineer will say, Sofian found great satisfaction dealing with audio and music as he had (and still is!) recorded and mixed for aspiring musicians in Melbourne and Singapore, did sound design and music for videos and also live sound engineering for events and gigs locally. He desperately wants to embrace audio for games as he knows how magnificent a game can be when good audio complements awesome visuals. Sofian seeks to be inducted into the Audio alma mater as a young padawan, trained and guided by the Great Masters, and hopefully be one himself, one day. He daydreams again. :) |
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Chen Renhao
MDA
Programmer: Backflow
Chen Renhao is a graduate from Nanyang Polytechnic in Singapore holding a diploma in Digital Entertainment Technology. He has a great passion for games and thus he took this diploma that equips him with the technical skillset for creating a game. His favorite game genre is Japanese role playing games. Beside games, he also enjoys playing badminton. He hopes that one day he can develop a fun game that everyone can enjoy. |
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Zulkifli Salleh
MDA
Producer: Backflow
Zulfiki Salleh is a designer, filmmaker, photographer and a visual addict. He is the founder of zero3studio, a media collective in Singapore where he aims to create collaboration opportunities with rising media talents to explore and create. His work experience ranges from producing corporate videos for various corporations, directing short films to handling various media projects. He is a graduate from Temasek Design School Singapore with a Diploma in Moving Images. Apart from "work", he enjoys doodling on anything he can get his hands on, from canvases to sneakers. His doodles have made its way to exhibitions by brands like Converse and Onitsuka Tiger. His portfolio is located at http://www.zero3studio.com. |
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Jason Wang
MDA
Jason Wang is a graduate from Nanyang Polytechnic in Singapore with the Diploma in Digital Media Design. His main hobbies include drawing and playing video games. Jason dreams of one day producing art for a triple-A game title. Visit his online portfolio at www.jaswang.com. |
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Desmond Wong
MDA
Desmond Wong is a graduate of Nanyang Polytechnic, majoring in Digital Media Design and specializing in game design and game art and animation. Coming out top in his entire cohort, Desmond is a mentor in leadership position in the Singapore Games Creation Community and has worked on a number of commercial projects, such as an arcade shooter for the Singapore Navy. He is also the lead artist in Wiip and Showtime, games that have been developed by GAMBIT, and showcased at numerous events. He has also won Best Game Concept in a Battle of the Concepts competition held by Nanyang Polytechnic, and numerous other competions as well. Some of which being the Best Overall game in the 2007 Contrast Game making competition, and Best Technical game in the 2007 Code' a thon competition as well. Other than being a game artist, Desmond also has experience in compositing in After Effects and Shake, and High Poly animations in 3D Max as well. His interests are playing video games, digital painting and playing badminton. |
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Joshua Wong
MDA
Joshua Wong graduated with a Bachelor of Social Sciences (Hons.) in Communications and New Media. He's been involved in a variety of game development projects since his early teens, from simple board game design to volunteering as the Head of Storylines for an indie MMORPG. He was also the Vice-President (Projects) of the Game Development student group in university, and part of the first generation of GAMBIT summer interns, serving as the Scrummaster for Wiip. In his spare time, he delves heavily into science-fiction and fantasy novels, Japanese anime and manga, and ministry in church. |
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Guo Yuan
RP
Audio: Showtime, Backflow (2008), AudiOdyssey, Backflow, The Illogical Journey of Orez, TakeOut!, TenXion, Wiip
Additional Audio: Akrasia, Phorm, Oozerts, Moki Combat This is Guo Yuan, a graduate from Republic Polytechnic's Diploma in New Media. She enjoys dabbling with not only music composition, synthesis and production, but also doodling and animation. She wishes Singapore sells Dr Pepper off the shelves. Her other main interests are cats, video games and electronic dance music. And she loves her fat cat, friends, and family. Visit her site at http://www.gynation.net. |
US Lab |
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Ahmed Wali Aqeel
NUS
Ahmed Wali Aqeel loves tinkering with gadgets. Cameras and handhelds are irresistible in particular. He is an inquisitive learner, passionate about things that are elegant and simplistic. He has an eye for details and ardently studies user behavior and interaction. Emotive objects fascinate him and beware, he clicks his camera randomly. Poor kid still has a thing for LEGOs. He mumbles geekishly about neuromedia, edutainment, robotics, perception, human factors, game design etc. trying to impress you and gets animated when a problem can no longer be solved rationally. Curiosity kills him and doses of lemonade keep him alive. He is graduating from the National University of Singapore with a major in Electrical Engineering, specializing in Interactive & Digital Media. Rest assured, he is an expert at nothing so you will find him on a constant lookout for talented people to join his team at GameVentures.com. |
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Don Baey
SMU
Don Baey is a third and final-year student from Singapore Management University (SMU), finishing his Bachelor of Science with a double major in Information Systems Management and Advanced Business Technology at the end of 2009. A tech-fanatic, a problem-solver, a musician, a devoted church sound crew, an animal lover and a passionate gamer, Don is inspired by culture-transforming agents such as video games and is fascinated by the design, technology and music of games. He finally has his game development dreams fulfilled in GAMBIT and is looking forward to further his skills, play the latest games and hopefully join the game industry after graduation. His website can be found at http://don.walkingpencil.com. |
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Bai Jiaqiang
NUS
Bai Jiaqiang writes, "I am an undergrad at National University of Singapore. I enjoy programming solutions to solve challenging problems and also watching code come to life as pretty effects and beautiful virtual interactive worlds. Programming 2d games and network games is my specialization, while I also enjoy game design and doing up 3d stuff. During my leisure time, I watch anime and movies or play MMOs. Producing innovative games to entertain the masses is one of my aspirations." |
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Steven Bartel
MIT
Steven Bartel writes: "I'm a Senior at MIT, majoring in computer science. I'm interested in game development, programming, and of course playing video games. I'm excited to be working with GAMBIT and making games." |
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Jason Begy
MIT
Product Owner, Design, Documentation: Tipping Point (Digital)
Production, Design, Documentation: Tipping Point Jason Begy graduated from Canisius College in Buffalo where he earned a BA in English (2004) and spent much of his time working for Canisius' Department of Information Technology Services. Begy's undergraduate thesis argued that the rules and mechanics of chess and go were a reflection of the religious traditions of Catholicism and Buddhism, respectively. In 2008, Begy completed an MS in Technical Communication at Northeastern University in Boston, where his coursework focused on information design for the Web and information architecture for internal corporate and university networks. He looks forward to continuing his work in games by focusing on abstraction and emergent game play. |
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Joshua Campoverde
MIT
Joshua Campoverde is an undergraduate in the joint study of Computer Science and Comparative Media Studies at MIT. His personal interests lie in how software design affects how people interact with technology, specifically internet enabled technologies. Memorable acheivements in his gaming life include beating Teenage Mutant Ninja Turtles II: The Arcade Game for NES without a Game Genie, beating Mario Tennis for N64 with every character in both singles and doubles, and beating Bark at the Moon on expert in the original Guitar Hero. He can currently be found playing the most recent installment of the FIFA Soccer franchise or harassing people to play Rock Band with him. Chronicles of his adventures are maintained at www.joshcampoverde.com. |
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Brandon Cebenka
RISD
Art: The Bridge, Rosemary
Brandon Cebenka hails out of Philadelphia, Pennsylvania with big dreams and a frame to match. At a 6'6" he is currently finishing off his student career at the Rhode Island School of Design with a BFA in illustration, and he is on the lookout for careers involving video games, movies, or anything else that lends a helping hand to defining the adjective "cool". |
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Chang Wei Kang, Thom
NTU
Chang Wei Kang, Thom writes: "I'm an undergraduate at the School of Art, Design and Media (NTU), majoring in Digital Animation. Despite being a casual gamer, I've always been interested in game designing and hope to develop games that thrill the audience. I am glad to have a twin brother who shares the same passion and he is also here with me at the GAMBIT Summer Program. I have a huge passion for conceptualizing and hope to create visual and sensory experiences through my artworks." |
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Chang Wei Kang, Jerly
NTU
Chang Wei Kang, Jerly writes: "I'm an undergraduate from the School of Art, Design and Media (NTU), specializing in Digital Animation. I enjoy almost every aspect of animation, especially concept art, 3D modeling and character animation. Being new to the gaming industry, GAMBIT will be my first hands-on experience in game development and I am glad to receive this rare opportunity as an artist to design visually stunning games." |
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Wong Chang You
Digipen
Wong Chang You writes: "I am a first year student in Digipen Institute of Technology Singapore undertaking Bachelor of Science in Real-Time Interactive Simulation. I have been indulging myself in console games for as long as I can remember. The genre I love the most would be RPGs, with Suikoden being my favourite series. As my life revolves around games, I aspire to be a game engineer to create games that I thoroughly enjoy. I would like to ultimately create one of the greatest RPGs of all time." |
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Victoria Y. Chastan
NYP
Victoria Y. Chastan writes: "Complex and inspirational might be two words to describe myself. I am a game addict at heart and love RPGs and action/adventure games. I'm also a hard-core artist, drawing out whatever pops from my imagination because almost anything, music, TV, games, inspires me. And thus, I combined my two interests as one in choosing game design to bring forth my imagination in games. My goal is to create my own game(s) in the future, which I hope many players will love while playing. I'm very interested in crime/murder shows or books because of how intense yet suspensful the story gets. This kind of feeling is what I put in my designs of characters, pictures or game ideas as they grip the heart to come back for more." |
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Benjamin Chee Siew Meng
LASALLE
Benjamin Chee Siew Meng writes: "I believe the hand of the diligent will rule, and that if anyone shall not work, neither shall he eat. It is my principle, because giving life is not an easy job. You see, I sacrifice my life so that the dead shall be revived, that the lifeless may breathe and walk and speak. I set my eyes upon the zenith that is before me, enduring the cold winds and the mighty giants, so that I may stand upon the pinnacle and epitomize life itself. Before that, I will humbly await any corrections and criticisms at http://zhaomeng.deviantart.com/ And I draw pictures. Then I make them dance. Very fast." |
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Chen Xianshun
NTU
Chen Xianshun writes: "I am a research student currently pursuing a doctorate degree in the field of computational intelligence and optimization at School of Computer Engineering, Nanyang Technological University. My current research is on the design and development of competent and innovative memetic algorithm frameworks. Besides my research work, I am interested in a wide range of computational intelligence methodologies and game AI such as swarm intelligence, neural network, fuzzy logic and etc. In my pastime, I am an enthusiastic hobbyist on designing and developing various applications including an image processing application and a game engine." |
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Cheong Wei Yang, Aaron
RP
Cheong Wei Yang, Aaron writes: "I am quite a reserved person. I love music, especially jazz, free improvisation, classic rock, southern rock, blues, etc. People who love music will find it really easy to talk to me." |
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Benjamin Chua
NTU
Benjamin Chua writes: "I am an avid gamer, occasional hobbyist writer, and hopeful budding game developer. I love stories and have been engrossed with fantasy and science fiction stories and worlds since I was quite young. I've played many, many RPGs and strategy games and a few less FPSes and hope to one day make a critically acclaimed RPG or space strategy game." |
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Chuang Xuejin
NUS
Chuang Xuejin writes: "Want to do crazy things? Call me =)" |
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Joshua Diaz
MIT
Product Owner: GumBeat
Joshua Diaz went from a BA in Liberal Arts from St. John's College (2004) to working within the computer games industry. His game industry experiences include working in QA at Electronic Arts' Los Angeles Studio, serving as systems designer for the PlayStation 2 title The Sopranos: Road to Respect and working as a game designer for DS platform games at Seven Studios. Diaz reports that "the rigorous and interdisciplinary approach [he was taught in the St. John's 'Great Books' program] would later be of great benefit, as I found game design almost always involves negotiating between aesthetic and technological requirements and in translating principles from one field into others." His academic interests focus on exploring the relationship between video games and cognition, in studying the relations between amateur and professional practitioners, and in developing new ways to talk, think and teach learning. |
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Kevin Driscoll
MIT
Product Owner: Picopoke
Kevin Driscoll earned his BA in Visual Art from Assumption College in 2002. He joined CMS after three years teaching Computer Science at Prospect Hill Academy Charter School in Cambridge, MA. There he explored issues of identity management, media production, literacy, hacking, and hip-hop with the consistently brilliant students in grades 6-12. Inspired by a challenging first year in the classroom, Kevin co-founded a non-profit organization called TeachForward (later re-named Developing Curriculum, Inc.) to encourage the sharing and development of high-quality, free learning materials on the web. In addition to his work in education. Kevin is a frequent collaborator with internet-based artist Claire Chanel and a hip-hop dj responsible for Gold Chain and Todo Mundo events. His website can be found at http://kevindriscoll.info. |
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Claxton Everett
MIT
Claxton Everett is pursuing a Bachelors in Comparative Media Studies with a minor in Music. He is also a QA Tester and the Communications Assistant for the MIT-GAMBIT Lab. (Basically, he's in GAMBIT as much as the lights are.) He enjoys gaming, video editing, online social utilities such as Facebook and Twitter (perhaps a bit too much), singing, and learning to play new instruments. His current favorites are clarinet and piano, but then again those are the only two instruments he knows how to play. Claxton is excited to work in GAMBIT and be in the presence of such enthusiastic gamers and game-culturists like himself. He looks forward to all upcoming games in the GAMBIT scope. |
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Clara Fernández-Vara
MIT
Product Owner, Production: Rosemary
Clara Fernández-Vara is a Research Associate at the Singapore-MIT GAMBIT Game Lab. Her research concentrates on the development of videogame theory, focusing on adventure games and the design of players' experience with the aid of storytelling. She is particularly interested in cross-media artifacts from the standpoint of textual analysis and performance. Clara holds a BA in English Studies by the Universidad Autónoma de Madrid (2000), and was awarded a fellowship from the La Caixa Foundation to pursue a Masters in Comparative Media Studies from MIT (2004). She is a PhD candidate in Digital Media from the Georgia Institute of Technology, and is writing her thesis while she is not doing work for GAMBIT, or playing games, or watching movies, or reading books. |
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Jennifer Fu
MIT
Jennifer Fu is a current MIT freshman majoring in Management and Comparative Media Studies. Her interests lie a bit more heavily in anime and manga than in video games, but it's all good; she loves being active of this kind of intense and energetic creative experience. In her spare time, she enjoys reading/writing/drawing manga, karaoke, and daydreaming about everything. |
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Jeffrey Gan
NYP
Jeffrey Gan writes: "I am a game programmer from Nanyang Polytechnic who is interested in various graphical aspects in the creation of games. I am highly interested in the game industry and hope to garner more experience from this event. I can be rather careless at times so I ask for your patience, as well as being sometimes blunt. I look forward to working with you all. My favourite games are Team Fortress 2 and World of Warcraft, as well as the Final Fantasy series." |
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Adalberto "Nick" Garza
MIT
Adalberto "Nick" Garza writes: "I'm an ex-rancher, now 3rd year CMS undergrad who currently wants to work in educational games. My spare time activities include exploring the internet, video games, plotting out zombie survival scenarios, and cursing at Computer. I occasionally dabble in programming, only to swear after every project 'Never Again'." |
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Fabiola Garza
RISD
Art: The Bridge
Fabiola Garza has spent the last four years studying illustration at Rhode Island School of Design, where one hopes she has learned a thing or two about art. She is fascinated by visual storytelling and hopes to find a home where she can tell stories too. Fabiola spent her childhood living in Mexico, Colombia, Turkey, and the United States, but has no intention of settling down yet. She plans to go to Ireland so she can meet the fairies and learn to fake the accent. She thinks it is important to have adventures often, and to never skip breakfast. Other than sitting down and doodling for love (and, hopefully, money) she enjoys good company, books and the many blessings God has given her. Her website can be found at www.fabiolagarza.com. |
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Jonathon Georgievski
Berklee
Sound Effects: Sc-rum'pet
Music and Sound Design: The Bridge Sound Design: Rosemary Voice Actor: GumBeat (v2.0) Jon Georgievski is a dedicated musician, audio engineer and sound designer. He's been a serious gamer since his father brought home a NES some 15 years ago. Jon's favorite games are known for their excellent music (Final Fantasy, Metal Gear, Zelda, etc.). His other hobbies include fixing electronics, understanding concepts of theoretical astrophysics, and ice hockey. Jon is planning on pursuing a career in interactive sound design and hopes to own his own home studio. |
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Nina Guo
MIT
Nina Guo is a student at MIT (class of 2010) studying Electrical Engineering and Computer Science. If she's not in the student center doing work, she is probably sleeping or eating. She also enjoys anime and video games and is a big fan of the Super Smash Bros series. |
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Ho Qingxiang
NTU
Ho Qingxiang writes: "I love to dream. Other than the usual vivid interest for games, story and experience, I am someone who always aspires to surpass limits and break barriers. I like to take on challenges and learn more about myself in the process. Through countless trials and tribulations that encourage me to continue expanding my own limits, through accumulated encounters with loss and success, I learn from others as well as from myself more about what it means to live a dream. To make dreams a reality, I have set forth to learn the skills necessary to create. In the end, I want to create something that will resonate in the consciousness of many. I've got a story and an idea to tell, and I hope the world will listen." |
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Hoe Jia Chang Kenny
TP
Hoe Jia Chang Kenny writes: "As an avid gamer I enjoy playing a variety of games, whether it's on the computer, console or simply playing cards. I enjoy taking on challenges to constantly improve myself regardless of the outcome. During my free time, I love listening to songs, heading out for sports or just hanging out with friends for some fun and games. I would say that I am a friendly, cheerful, honest, trustworthy, responsible, considerate person and a quick thinker. I am also always looking forward to making new friends and learning more about others and the world." |
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Kyle Hormann
BU
Kyle Hormann has been a guitarist, singer and songwriter for over 10 years and has a certificate in audio production from the Center for Digital Imaging Arts at Boston University. While studying at CDIA, Kyle became introduced to the wonderful world of audio technology where he has made animations come to life with realistic sound effects and composed music that turned the mundane into ear candy. Along with his love for video games (from the retro Sonic the Hedgehog to super-polished modern games) Kyle comes to GAMBIT ready to contribute towards bringing game audio to its highest possible level. |
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Nguyen Quang Huy
BU
Nguyen Quang Huy received his B.Sc in Computer Engineering from Nanyang Technological University in 2005. He is now pursuing his PhD degree in the Center for Computational Intelligence, School of Computer Engineering, Nanyang Technological University. His research interest is in continuous optimization and genetic - memetic algorithms. During his free time, he enjoys listening and playing music, playing table tennis and photography. |
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Soh Jing Chang
CHANGEME
Soh Jing Chang writes: "I have a passion for gaming hence I game a lot everyday. I am happy to learn and try out new kinds of game play, play different genre of games and my favorite game changes every now and then. I like playing Pokémon as I want to be a Pokémon master, and I also enjoy winning in Team Fortress 2 too. Through this internship, I hope to experience developing games in a professional way." |
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Jamie Jones
MIT
Art Lead: NeuroTrance
Design: Black Ops Artist / Design: gunPLAY, Elementalyst, The Illogical Journey of Orez Game Design, Software Engineering: The Bridge Jamie Jones is a junior at the Massachusetts Institute of Technology, pursuing a major in Comparitive Media Studies. She is currently trying to decide between video game design and video game art as a career path. In her free time she likes reading, throwing things, running, drawing, and pwning n00bs. |
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Eunice Khoo
LASALLE
Eunice Khoo loves to read on rainy days, with a coffee in her hand and seated either in a coffee house or in an old book store. She loves to watch movies and television series as a form of pastime. She is very passionate when it involves doodling in her sketch books. She is sociable and friendly but very serious when it comes down to work. |
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Mushfique Junayed Khurshid
NUS
Mushfique Junayed Khurshid writes: "I am a year 3 Electrical Engineering student in NUS. I am an avid gaming fan, and enjoy programming. Being involved in making games will be a great experience for me and am looking forward to being involved in this program." |
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Nicholas Kole
RISD
Art: Rosemary, The Bridge
Nicholas Kole is a U.S. citizen who has spent most of his life living overseas, most recently in Vienna, Austria. He repatriated to the United States in recent years for important root-beer purposes as well as to attend the Rhode Island School of Design, from which he will be graduating with a bachelor's in Illustration. Nicholas is an aspiring comic-book/conceptual artist with a passion for comics, videogames, movies and any kind of storytelling he can get his hands on. |
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Kris Lee Kian Teck
NTU
Kris Lee Kian Teck writes: "Hi, I'm Kris Lee and I am inspired to become a game designer. My motto is to 'Work hard, Play harder'." |
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Leau Tat Sin
NTU
Leau Tat Sin is a 25 year old Singaporean male who loves games, programming, anime and all things geeky. |
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Poh Li Ting
SAE
Poh Li Ting writes: "I am currently a student at SAE Institute Singapore, completing my Bachelor of Recording Arts degree. My passions are music, games and animation. I started out as a bass player, moving on to Electronic Dance Music productions (Drum 'n' Bass, House, Trip Hop, Ambient Techno). In addition, I have been a live sound engineer and been involved in orchestral recordings. For the past 2 years, I've been working in a commercial studio environment doing postproduction for films and animations. And now, I am given this great opportunity to explore my interests in sound production in games." |
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Yue Li
RISD
Yue Li was born in Beijing, China in 1988. He moved to the United States in 1995 and has lived on the East Coast ever since, but a calling to the west has been strong as of late. He currently resides in Providence, RI and attends the Rhode Island School of Design pursuing a BFA in Illustration and a liberal arts concentration in creative writing. |
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Broy Lim
SP
Broy Lim writes: "Hello! My name is Broy. Nice to meet you. I'm currently pursuing the diploma in Games Design and Development at Singapore Polytechnic. Along with that, I take additional Japanese lessons and completed the Certificate of Theatre Production and Performance under Singapore Polytechnic. I enjoy listening to Japanese pop music and enjoy writing my feelings down in the form of poetry during my free time. I believe that so long as I do things to my own standard and satisfy myself, that's enough. Besides, life's about being happy." |
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Lin Yuanqin
NTU
Lin Yuanqin says, "Sleep is for the weak." |
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Winston Chaoqun Liu
NTU
Winston Chaoqun Liu writes: "Cognitively, I am fan of strategy games. My favorite game is still Warcraft. A bit out of date, but I still play it occasionally. Physically, I like basketball and badminton." |
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Faizah Lokman
NUS
Faizah Lokman is an aspiring designer taking her final year studying Communications and New Media at the National University of Singapore. During her free time, she loves playing mindless online casual games and is reluctant on MMOs but when forced would spend hours poring over help guides just to not make a fool of herself. She yearns for a riveting game without having to wade through lines of tutorial junk. Apart from all that, she enjoys long walks, doodling, taking photographs and going museum hopping. |
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Anna Loparev
W
Test Lead: Sc-rum'pet
Anna Loparev is a junior studying mathematics and philosophy at Wellesley College. She began her video game career in the spring of 2008 as a test lead, but plans to try out her programming skills once she fully develops them. A gamer since the age of nine, she enjoys all genres but has a small place in her heart for puzzle games. |
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Kenji Low
DIGIPEN
Kenji Low describes himself as an "easy-going and fun-loving person that can be unpredictable at times, in a good way of course. :) I can be lazy at times (I do sleep a lot), but when there's work to be done or when I'm doing something I'm passionate about I can crunch like a power drill. Other than that, I don't really know what else to say. However, I do look forward to new experiences and working hard as well as playing hard with a team of like-minded individuals." |
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James Ma Weiming
NTU
James Ma Weiming writes: "I am currently a computer engineering student from Nanyang Technological University, and I like all things bright and colorful (especially in my programming codes). I love travelling... and nothing gets better than GAMBIT!" |
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Andreas Mas'Oen
TP
Andreas Mas'Oen writes: "I am an animator in-training from Temasek Polytechnic. I enjoy watching Japanese animation and reading Japanese comic books. I also enjoy drawing, doing simple animation and playing various video games as my past times. My favorite conversational topic will be about video games. I may be quiet at times, but once you know me you will think otherwise." |
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Shota Nakama
Berklee
Shota Nakama has been actively composing, arranging, and sequencing for many films and video games after earning a Bachelor's degree in Film Scoring from Berklee College of Music. Shota is also known as a versatile classical/electric guitarist and has performed internationally for over 10 years, and recently he was chosen to perform the world premiere of Vuk Kulenovic's Electric Symphony at the Berklee Performance Center. Shota has recently founded an orchestra called V.G.O. (Video Game Orchestra) which exclusively performs orchestral arrangements of video game music. His website is www.shotanakama.com. |
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Ng Wei Sheng Snake
LASALLE
Ng Wei Sheng, aka 'Snake', is an nonconformist with a weird nickname who is just so in love with creating visuals and looking at them. Currently studying Animation in LASALLE College of the arts to pursue his aim of "Creating Life", his passion forges ambition. A friendly person who is open to new ideas and concepts of this tiny little world. |
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Tina Nirmal
SMU
Tina Nirmal writes: "I love to read and write. I enjoy listening to music and playing games on my consoles and PC. I love cars and everything associated with them! I enjoy playing soccer occasionally. I love meeting people from all over the world as I enjoy enriching cultural exchanges with them (that includes learning new languages). I am a huge foodie. I'm up for trying anything that is new, interesting and exciting. I love the thrills from spontaneous fun. I fear heights but I think I will still be up for a ride on a rollercoaster if it means having the time of my life!" |
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Marleigh Norton MIT
Marleigh Norton is the prototyping manager for the Singapore-MIT GAMBIT Game Lab and a research manager for the Teacher Education Program's Outdoor Augmented Reality project at the Columbus Zoo. A recent addition to TEP, Marleigh brings years of design experience from both the commercial and academic sectors. Her recent work as an interaction designer for the Waterford Research Institute aimed to teach reading, math, and science to young children through the use of educational games. She holds a master's degree in human-computer interaction from Georgia Tech, where she created an augmented reality 3-D puzzle game. New interaction paradigms are a major interest of hers, and past projects have included collaborative touch-screens for the NASA Ames Research Center and voice user interfaces for major telephone companies. |
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Randy O'Connor
NE
Randy O'Connor is an animation graduate of Northeastern University making as much art for games as he can. He works on 3d environments, level design, concept painting, and he enjoys the sensual act of lo-poly 3d modeling. He loves to cycle all around Boston saving the air and his bank account. In spare moments he cycles more, plays games (like everyone!), listens to all kinds of music, resists the impending zombie apocalypse, goes bouldering, and attempts to make Flash games. |
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Rini Ong Zhi Qian
SP
Rini Ong Zhi Qian says, "Draw, paint, boardgames, digital games, Japanese anime, comedy movies, shopping... Count me in." |
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Neeraj Pattani
TP
Neeraj Pattani writes: "I'm an animation student who is extremely interested in visual effects. I want to be a good lighting artist when I enter the industry. I enjoy watching movies, particularly the ones which are action-packed." |
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Mike Rapa MIT
As Computer Support Assistant, Michael Rapa is the first point of contact for CMS tech support and the technology liaison for project NML. A graduate of The Art Institute of Boston, Rapa received his Bachelor of Fine Arts in 2007 with focus on Graphic Design and Digital Illustration. He is an avid member of the global video gaming community, regularly sacrificing several hours of his day to owning n00bs. His previous professional experience was as a Desktop, Lab Systems, and A/V Technician for Lesley University in Cambridge, MA. |
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Trey Reyher
MIT
Producer/Scrummaster: Ochos Locos, NeuroTrance
Design: Black Ops Producer, Game Design: The Bridge Test Lead: Wiip Trey Reyher is an undergraduate at the Massachusetts Institute of Technology, majoring in Brain and Cognitive Science. Although a lifelong gaming enthusiast, this is the first video game project in which he has participated as a developer. His love of Japanese games, art, and culture stem from his childhood days on the island of Okinawa. Since then, he has traveled to Europe, Australia, and Africa, but still considers Japanese to be his second language. Trey's other interests include writing short stories, playing the banjo, and hiking in the great outdoors. |
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Nick Ristuccia
MIT
Nick Ristuccia writes: "I'm a sophomore CMS student at MIT. Now you're probably going to laugh about it, but I could play classic style Mega Man, I could throw a frisbee, and I can make an avatar's head pop. I also enjoy posting disgusting videos on YouTube about professional wrestling. I'm grateful for the opportunity to work in the GAMBIT lab." |
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Doris C. Rusch
MIT
Doris C. Rusch holds a postdoctoral position with the Singapore-MIT GAMBIT Game Lab in the Programme at Comparative Media Studies at MIT. Before that she did postdoctoral work at the Institute for Design and Assessment of Technology at Vienna University of Technology. In her habilitation project titled "Once More with Meaning", Rusch investigates the medium specific characteristics of digital games and their potential to produce a wide range of emotionally satisfying and deeply meaningful experiences. Although her work is theory-driven, she aims at applicability of her research to actual game design with the goal of pushing the boundaries of games as media. Rusch has an eclectic background having completed studies in German Literature, Philosophy, English and Comparative Literature at the University of Vienna, where she also received her Ph.D. in Applied Linguistics. Her work in computer game studies is part of a larger interest in "narrative worlds" that expands over books, comics, and films. |
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Steven Setiawan, Jap
NTU
Steven Setiawan, Jap writes: "I am currently pursuing a BFA in Interactive Media in NTU School of Art, Design and Media, Singapore. Being an aspiring illustrator, game artist and game designer, I always strive to try out new stuff and stretch my own comfort zone. Just like many others in GAMBIT, I have played quite a number of games, enough to motivate me to want to be involved in their development. What excites me about games is the well-crafted co-existence between imagination and logic. My interests lie more in creating concept art, illustration, character designs and gameplay design (just started to have an interest in it). In my very-hard-to-find free time, I like to listen to music, practice playing the guitar, draw comics, read manga and play games." |
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Karan Rejendra Shetti
NTU
Karan Rejendra Shetti writes: "I am currently a 3rd year student at NTU pursuing Computer Engineering. I am a very fun loving and enthusiastic person who likes to balance work and play. I been passionate about computer games especially strategy and RPG games since my childhood. Some of my other passions include reading books, volleyball and swimming." |
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Ho Choon Sing
NTU
Ho Choon Sing writes: "My name is Choon Sing, currently a fourth year undergraduate from Nanyang Technological University, School of Computer Engineering. I possess interest in gaming and various 3D modeling and animation techniques. I enjoy playing computer games, watching anime and reading comic books during my spare time." |
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Sarah Sperry
MIT
Game Design and Writing: Rosemary
Scrummaster: Psycho Penguins Sarah Sperry is a senior with a joint major in Computer Science and Comparative Media Studies. She's pretty boring overall, but looooooooves video games and wants to eventually have a huge collection (she welcomes suggestions!). Unfortunately, due to the amount of work over the past three years, her gaming skillz are pretty much nil. She hopes to rectify this with her new addiction to Halo. She hopes to eventually be a producer who-knows-where, but also likes design. She worked as a design intern for Helixe (division of THQ) during the summer of 2007 and as a scripter/design intern for Shabba Games (division of Activision) during the summer of 2008. She also loves smilie faces. :) |
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Mark Sullivan III
MIT
Mark Sullivan III is an undergraduate at MIT, class of 2010. An obsession with videogames drove him to learn programming, so now he's returning the favor. When not gaming, he can often be found sleeping or eating. He's probably gaming, though. He's been a bit of a Nintendo fanboy his whole life, drawn to games such as Zelda and Metroid, but he'll play anything. |
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Jennifer Swann
MIT
Design: Tipping Point
Jennifer Swann is an MIT undergraduate in Computer Science, slated to graduate in 2011. She is currently enrolled in a rigorous course of programming classes, a gauntlet formed of two parts Python and one part Java. In her free time, which is shrinking daily, she enjoys Salsa, and Casino Rueda. Jennifer has tried out for the MIT Bhangra team twice now, and will probably never be asked to join. She practiced Shotokan Karate for 8 years and hopes to pick it up again once out of school. Her ultimate career goal is game programmer; however, she doesn't mind the odd detour into other fields on the road to her life's calling. Having aspired to be a programmer since middle school, she is somewhat disappointed that programmers are disappearing, replaced by the more nebulous "Software Engineers." |
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Tan Pin Xun
TP
Tan Pin Xun says: "I am myself!" |
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Tan Siew Yan Bettina
RP
Bettina Tan mostly Bet, is a third year student studying for a Diploma in New Media at Republic Polytechnic. While not found hooked to her laptop screen in school, you may find her sitting in a snug corner at home exploring the different worlds of online roleplaying games, beating up monsters and playing hero, or typing away on an open Word document with an evil plot in mind. She loves card games, board games, video games and always attempts to step in the spaces and not on the lines. |
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Abe Stein
MIT
Sound: Tipping Point (Digital)
Abe Stein began making goofy noises when he was very young, creating detailed action sequences and death defying car chases on the kitchen floor with his G.I. Joes and Matchbox cars. Having since been enlightened to the capabilities of recording technology, Abe can still be found in front of a microphone trying to replicate the sound of a 1986 IROC-Z engine with his mouth. Abe graduated from Haverford College with a Bachelor's degree in Religion, and studied audio engineering and sound design at the Center for Digital Imaging Arts of Boston University. A one-time high school English and History teacher, his sound design, music and mix work can be heard on a variety of educational videos, long and short form documentary films, various promotional shorts, and on the Cartoon Network's Adult Swim animated series Assy McGee. Abe comes to the GAMBIT having most recently worked as a sound designer for Blue Fang Games, makers of the Zoo Tycoon franchise. As Audio Director at GAMBIT, Abe is looking forward to exploring new ways to improve the efficacy of sound in games to help create compelling, evocative and meaningful experiences. Specialties: Vroom, Clang, Zip, Click, Pop, and Boom. |
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Toh Fu Er
DIGIPEN
Toh Fu Er just finished her freshman year at Digipen Institute of Technology Singapore, pursuing a Bachelor's degree in Real-Time Interactive Simulation. She is a programming geek at heart but has occasional artistic impulses. Her hobbies are playing games and reading, but all her spare time disap |





