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Advisory Board


Clint Hocking
Clint Hocking

For over six years, Clint Hocking has been at Ubisoft, where he has worked as a level designer, game designer, scriptwriter and creative director on the original Splinter Cell, and on Splinter Cell: Chaos Theory. Currently he is the creative director on Far Cry 2. Before games Clint worked in the web industry and experimented with independent filmmaking while earning an M.F.A in creative writing from the University of British Columbia.


Denis Dyack
Denis Dyack

Denis Dyack is the founder and president of Silicon Knights. In this capacity, he oversees the creation and development of games, and continues to further the growth of the company. Dyack is a noted authority on interactive software development and offers valuable insight into the process of designing next-generation games that appeal to the masses. Under Dyack's direction, Silicon Knights has evolved into one of the top independent interactive software developers in the world.

Dyack (B. Phed, H. B.Sc, M. Sc.) founded Silicon Knights in 1992 after publishing Cyber Empires in 1991. Since that time, Silicon Knights has moved from creating PC games to premiere AAA console titles, such as Blood Omen: Legacy of Kain for the original PlayStation. Working with Nintendo as a second party, Silicon Knights created the critically acclaimed Eternal Darkness. Together with Nintendo, Silicon Knights worked with Konami to create another critically acclaimed game, Metal Gear Solid: Twin Snakes. Dyack and his team are currently working with Microsoft on the Too Human trilogy for the Xbox 360, and developing an exciting new game for Sega of America.


Ian Lane Davis
Ian Lane Davis

Ian Lane Davis, former Technical Director at Activision's Santa Monica studio, is widely acknowledged as one of the top artificial intelligence experts in games. His direct game credits include Dungeon Siege: Legends of Aranna (2003), Microsoft Game Studios; Empire Earth: The Art of Conquest (2002), Sierra Entertainment; Jane's Attack Squadron (2002), Xicat Interactive; and for Activision Publishing, Inc., Star Trek: Armada II (2001), Call to Power II (2000), Star Trek: Armada (2000), Civilization: Call to Power (1999), Battlezone (1998), Dark Reign: Rise of the Shadowhand (1998), and Dark Reign: The Future of War (1997).

The Mad Doctor's reputation has allowed him to attract the best and brightest in all disciplines, and the company's games have developed a reputation for incorporating the highest quality design, art and programming. He deliberately keeps his studio small to maintain an emphasis on quality, and so he can stay personally involved with each game produced at the company. Dr. Davis is active in the gaming community and serves as a Peer Panel Leader for the Academy of Interactive Arts and Sciences Peer Panel for Gameplay Engineering. Davis is a highly sought speaker who presents in academic and game focused venues and has been interviewed for online, print and television media.


Marc LeBlanc
Marc LeBlanc

Marc LeBlanc has been creating games professionally since 1992. He began his career at LookingGlass Studios, where he was a core contributor to the now-classic Thief and System Shock series. Since then, he has helped create console staples such as NFL 2K2 and Field Commander as well as award-winning indie games like the 2004 IGF Game of the Year, Oasis. Marc attended MIT, where he was awarded a Master's in Computer Science, and the rank of Master Assassin. Marc is a frequent lecturer on game design and game development, and teaches an annual game design workshop at the Game Developers Conference.


Chris Weaver
Chris Weaver

Christopher Weaver received his SM from MIT and was the initial Daltry scholar at Wesleyan University, where he earned dual Masters Degrees in Japanese and Computer Science and a CAS Doctoral Degree in Japanese and Physics. The former Director of Technology Forecasting for ABC and Chief Engineer to the Subcommittee on Communications for the US Congress, he later founded Bethesda Softworks, a leading software entertainment company that is credited with the development of physics-based sports sims and creating the original John Madden Football for Electronic Arts and the well known Elder Scrolls Role Playing series. An adviser to both government and industry, he is a technology columnist for Edge Magazine and holds patents in interactive media and broadband communications dealing with seminal telecommunications engineering.

A former member of the Architecture Machine Group and Fellow of the MIT Communications and Policy Program under Ithiel de Sola Pool, Weaver was previously a Fellow of the Robotics Simulation Laboratory at Carnegie Mellon and currently teaches part time as a Visiting Scholar in the Comparative Media Studies Program and is a Communications Technology Roadmap Member and Visiting Scientist in the Microphotonics Center.


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