Summer 2011 Prototype | Puzzle | Windows/Mac with Unity |
Deep within the forests of Planterra lies a clearing inhabited by small robot-like creatures. These creatures each have abilities that allow them to sustain the lives of special color-changing plants. However, they need to be trained to know how to use these abilities. Robotany is a garden-building sandbox game designed to demonstrate a system for specifying videogame AIs. Armed with graphs of the creatures' sensory inputs, you can set conditions telling the creatures when to perform certain actions, and the system will interpolate what to do for unspecified conditions. The interplay of the three AIs allows you to create different kinds of gardens. You are encouraged to experiment with the system to see how your changes affect the actions of the creatures, and in turn, the look and feel of your garden. What kind of garden will you make? Research Statement
Robotany is intended to demonstrate a system for specifying simple videogame AIs paired with a visualization of the resulting AIs. The user provides a few examples of the desired behavior (in situation A, perform action X), and the system will derive what to do for unspecified situations. |
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