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Robotany
Summer 2011 Prototype | Puzzle | Windows/Mac with Unity  

Deep within the forests of Planterra lies a clearing inhabited by small robot-like creatures. These creatures each have abilities that allow them to sustain the lives of special color-changing plants. However, they need to be trained to know how to use these abilities.

Robotany is a garden-building sandbox game designed to demonstrate a system for specifying videogame AIs. Armed with graphs of the creatures' sensory inputs, you can set conditions telling the creatures when to perform certain actions, and the system will interpolate what to do for unspecified conditions. The interplay of the three AIs allows you to create different kinds of gardens. You are encouraged to experiment with the system to see how your changes affect the actions of the creatures, and in turn, the look and feel of your garden. What kind of garden will you make?

Research Statement

Robotany is intended to demonstrate a system for specifying simple videogame AIs paired with a visualization of the resulting AIs. The user provides a few examples of the desired behavior (in situation A, perform action X), and the system will derive what to do for unspecified situations.

  Robotany
Prototype

Go to Website
Minimum Recommended Requirements Requirements

Robotany requires Unity Web Player.

Windows XP, Windows Vista, Windows 7, and Mac OSX 10.6 and above.

  • Intel Dual Core Processor (or equivalent)
  • 2 GB of RAM
  • Discrete Graphics Card
Screenshots
Posters
Videos

Game Trailer

Research Video (from Game of the Week Podcast, 2012)
Developers

Andrew Grant
Product Owner

Jason Begy
Game Director

Shawn Conrad
Producer

Michelle Teo
QA Lead

Patrick Rodriguez
Designer

Hannah Lawler
Artist

Hing Chui
Artist

Benjamin Khan
Artist

Biju Joseph Jacob
Programmer

Daniel Ho
Programmer

Ashwin Menon
Audio Designer

Related Publications
Blog Posts
Press Mentions

 

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