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Load Game: Prototypes
Bosnobo: Primate Change
Summer 2012 Prototype | Unity Web Player  

In a frigid snowy wasteland in another world, lives a unique creature, the bosnobo. Faced with the icy cold and dangerous predators, they must learn how to survive. Thanks to their unique intelligence, they are capable of learning skills and behaviors from one another. You are tasked with guiding their learning and directing their behaviors to help them survive against all odds.

In Bosnobo: Primate Change, your bosnobos are thinking agents capable of learning from each other. Learning can be a random process, or forced by assigning a bosnobo as a teacher. By controlling the learning of your bosnobos and the priority in which they perform behaviors, all sorts of interesting outcomes could emerge, allowing for a wide variety of player strategies.

  Bosnobo: Primate Change
Prototype

Go to Website

Fugue
Summer 2012 Prototype | Adobe Flash  

Fugue is a point-and-click exploration game where players are assigned a persona and explore a fantasy world, the Fugue Meadows, which is guarded by "the Maiden of the Fountain." In this hidden world, one's actions are guided by tarot cards, a gift received from the Maiden upon entering. Free to spend a day in the Meadows, the player moves from event to event, using their cards to determine the outcomes of their travels with outcomes that are often unexpected and entertaining. Will you choose to be a benevolent, kindly good samaritan? A fierce and commanding loner? Or a clever, funny trickster? The answer to this question is in the cards...

  Fugue
Prototype

Go to Website

The Last Symphony
Summer 2012 Prototype | Adobe Flash  

The Last Symphony is a hidden object game set in mid-1960s England. The player is a museum curator tasked with the creation of an exhibit about R. Carmine, a composer from your city with an unusual past. By collecting and learning about the objects, players will reveal the stories making up the lives of musical siblings Ruth and Robert Carmine. All is hidden in plain sight: objects, people, music. The player has to look and listen attentively. By finding the objects, one also reveals the stories of the people who owned them and the reveals the melodies that go with them.

  The Last Symphony
Prototype

Go to Website

Movers and Shakers
Summer 2012 Prototype | Android  

Movers & Shakers is a two-player tablet serious game created as a research tool to explore how players communicate based on conflicting perspectives within the game. The aim of The Movers & Shakers is to create a meaningful conflict between its players and to facilitate a controversy beyond the screens.

When players start the game, they are informed that the earth has slowed down and they are in charge of managing lava sprites in the center of the earth to get the planet back on track. They are each tasked with individual goals, met by arranging the lava sprites using a boardgame-like interface, but in real-time like a strategy game. The players need to cooperate to prevent catastrophe but are given no in-game elements to do so. Only by communicating with each other across the game will the world be saved.

The gameplay experience is unique to each pair of players, as the intention of the game is to explore issues of modern office environments and leadership dynamics through asymmetrical gameplay and subversive elements.

  Movers and Shakers
Prototype

Go to Websitefor Android

Movmote
Summer 2012 Prototype | Adobe Flash  

Movmote is a single-player game where the player controls a moving object by slowing it down and changing its movement paths. The simple control mechanics allow new players to pick up the game easily. Instructions were deliberately excluded from the game to encourage exploration from the players.

In addition, the visual and sound feedback are carefully designed to provide different experiences for players during different play-throughs.

Play the game, Imagine every possibility and let your mind Explore the world of Movmote.

  Movmote
Prototype

Go to Website

Phantomation
Summer 2012 Prototype | Adobe Flash  

In the haunted world of Phantomation you play as a phantom trying to use your powers to save someone in an abandoned mansion. Evil spirits inside the mansion are waiting to scare the unwelcome visitor to death. The animation tools allow you to possess objects and scare the living safely through the mansion and away from the spirits lurking behind dangerous doors. Throughout the sixteen levels of the game, you will learn different animation techniques such as key framing and real time animation in order to possess objects. In the main levels, it is entirely up to the player whether they animate with key frames or real time animation techniques based on their preferences. Each level becomes more complicated, putting players animation and timing skills to the test.

  Phantomation
Prototype

Go to Website

A Slower Speed of Light
Summer 2012 Prototype (MIT Game Lab) | Windows & Mac  

A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player's own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.

  A Slower Speed of Light
Prototype

Go to Websitefor Windows

Go to Websitefor Macintosh OS X


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