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The Bridge
Spring 2009 Prototype | Arthouse | Adobe Flash (Windows / Macintosh / Linux)  

The Bridge is a small game, simple, short. It sneaks up on the player, catches her off guard, toys with convention and makes her wonder: "what is this all about?". It has the charm of a late summer afternoon that is filled with promise and longing...and something dark and dangerous lurking in the shadows of consciousness. The Bridge is a ludic poem, an interactive Zen riddle, open for interpretation, while at the same time portraying a clear and coherent idea. It offers an experience without bells and whistles but with the ring of truth to it. It deals with hope, despair and courage and with the art of letting-go.

  The Bridge

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GumBeat (v2.0)
Spring 2009 Prototype | Casual, Light Strategy | Windows

In the world of GumBeat, you take the role of a defiant teenage girl who musters up the courage to stand up against the oppressive government.

Bubble gum is outlawed across the city! Anyone spotted chewing gum is severely beaten up. But oh, how unfair it is to prevent citizens to enjoy the sweet taste of bubble gum.

In this fun and lively casual game, blow bubble gum and gather enough supporters to your cause to topple the anti-gum government. Are you up to the task?

GumBeat is a casual Flash game built with the objective of weaving the ideas of political oppression into the heart of gameplay. Commercial games intended for fun rarely deal with the topic of political oppression, but GumBeat seeks to address this topic in a simple, engaging way. By casting the player in the roleof a normal civilian and setting the game in a police state where fun behavior is outlawed, GumBeat seeks to give a fresh take on how simple gameplay can engage with complex ideas.

  GumBeat

Coming Soon

Moki Combat (v2.0)
Spring 2009 Prototype | Third Person Action | Windows  

In this latest installment of Moki Combat, we deliver on our original game concept to have Moki be a fully physically simulated 3D game. Rather than using "rag doll" physics, both Moki and his mount Rooki are actively controlled. They interact with the environment and other characters in a free-form manner which you determine.  There are no canned animations, so every battle between Moki and his opponents is a unique game moment which will never be repeated.

We've also added a new jousting mechanic to the game, so you can go head to head with Moki's opponents and watch the dramatic outcome. You control Moki's spear, but through a physical interface, which prevents unrealistically fast attacks and adds an extra challenge.There is even a slow motion and zoom feature, so you can savor every fast-paced collision in close-up.

Race through two new beautifully designed levels of lush tropics. Knock your opponents off their mounts while trying your best to stay on yours.  Can you be the ULTRA MOKI?

  Moki Combat

Coming Soon

Rosemary
Spring 2009 Prototype | Adventure | Windows  

When Rosemary discovers a photograph of a forgotten friend, she is driven back to her old haunts to piece back together her memories and unravel what happened to him. She finds herself questioning her memories of the people and places she interacted with in her childhood. Rosemary is a point-and-click adventure game with a twist: the player has to explore and arrange the memories of the character in order to solve the mystery of the game.

  Rosemary

Download Now!

Tipping Point (paper)
Spring 2009 Prototype | Puzzle Board Game | Paper  

Tipping Point is a cooperative puzzle game for up to four players. Players assume the roles of Project Managers, and must work together to complete projects before they go too far past their deadline. The game is won by completing a set number of projects without letting any project fail.

The game is designed to be both a fun game and a useful training tool, teaching players how to manage multiple projects while emphasizing the importance of long-term planning. Projects are completed through a mix of Concept and Production work. "Concept Work" represents the planning and research done in the early phases of a project, while "Production Work" represents implementing the project, such as building a product. Each turn the players decide which project to work on and which type of work to be done. There must be a balance between Concept work and Production work: Production work is more useful in the short term, but Concept work is more useful in the long term.

  Tipping Point

Download Now!

Tipping Point (digital)
Spring 2009 Prototype | Puzzle Board Game | PC  

Tipping Point is a cooperative puzzle game for up to four players. Players assume the roles of Project Managers, and must work together to complete projects before they go too far past their deadline. The game is won by completing a set number of projects without letting any project fail.

The game is designed to be both a fun game and a useful training tool, teaching players how to manage multiple projects while emphasizing the importance of long-term planning. Projects are completed through a mix of Concept and Production work. "Concept Work" represents the planning and research done in the early phases of a project, while "Production Work" represents implementing the project, such as building a product. Each turn the players decide which project to work on and which type of work to be done. There must be a balance between Concept work and Production work: Production work is more useful in the short term, but Concept work is more useful in the long term.

  Tipping Point

Coming Soon!

 

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