| Summer 2012 Prototype | Unity Web Player |
| Summer 2012 Prototype | Adobe Flash |
| Summer 2012 Prototype | Adobe Flash |
| Summer 2012 Prototype | Android |
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Movers & Shakers is a two-player tablet serious game created as a research tool to explore how players communicate based on conflicting perspectives within the game. The aim of The Movers & Shakers is to create a meaningful conflict between its players and to facilitate a controversy beyond the screens. When players start the game, they are informed that the earth has slowed down and they are in charge of managing lava sprites in the center of the earth to get the planet back on track. They are each tasked with individual goals, met by arranging the lava sprites using a boardgame-like interface, but in real-time like a strategy game. The players need to cooperate to prevent catastrophe but are given no in-game elements to do so. Only by communicating with each other across the game will the world be saved. The gameplay experience is unique to each pair of players, as the intention of the game is to explore issues of modern office environments and leadership dynamics through asymmetrical gameplay and subversive elements. |
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| Summer 2012 Prototype | Adobe Flash |
| Summer 2012 Prototype | Adobe Flash |
| Summer 2012 Prototype (MIT Game Lab) | Windows & Mac |
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A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player's own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience. |
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