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The Last Symphony was created to showcase design strategies based on indexical storytelling. Hidden object games often include objects that are out of place or anachronistic in their scenes, or ask players to find objects that are largely unrelated to the storyline or the goal of the player. Collection of objects in The Last Symphony is not only directly tied to the player's goal, but also reveals the story through that process.

The Last Symphony Requirements, Screenshots
and More Information

GAMBIT End User License Agreement

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