|Summer 2012 Prototype ||
The Last Symphony is a hidden object game set in mid-1960s England. The player is a museum curator tasked with the creation of an exhibit about R. Carmine, a composer from your city with an unusual past. By collecting and learning about the objects, players will reveal the stories making up the lives of musical siblings Ruth and Robert Carmine. All is hidden in plain sight: objects, people, music. The player has to look and listen attentively. By finding the objects, one also reveals the stories of the people who owned them and the reveals the melodies that go with them.
The Last Symphony was created to showcase design strategies based on indexical storytelling. Hidden object games often include objects that are out of place or anachronistic in their scenes, or ask players to find objects that are largely unrelated to the storyline or the goal of the player. Collection of objects in The Last Symphony is not only directly tied to the player's goal, but also reveals the story through that process.