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The Snowfield
Summer 2011 Prototype | Action | Windows/Mac with Unity  

In The Snowfield you are a lone soldier wandering the aftermath of a great battle. It is the dead of winter and you won't last long in the cold. But you are not alone.

Research Statement

The Snowfield represents an attempt to make a simulation-based narrative game according to a special method for developing such games, a method designed to avoid the need for complex A.I. or massive content generation. The idea was not to relying on codified narrative theories or formulas - like three-act structures, etc. - but rather assume "what makes a good story" cannot be systematized and instead must be arrived at organically via extensive user testing.

The method involved designing and creating many different "building blocks" - characters, behaviors, and/or objects - that stories could be made out of. Through observation of how players played with them in early builds, increasingly fine-tuned decisions were made that would push towards a final product. In other words, The Snowfield is an experiment in seeing how inverting the traditional relationship between Design and QA can streamline a development process for creating highly improvisational, simulation-based narrative worlds on a tight schedule.

  The Snowfield
Prototype

Go to Website
Minimum Recommended Requirements

Windows XP, Windows Vista, Windows 7, and Mac OSX 10.6 and above.

  • Intel Dual Core Processor (or equivalent)
  • 2 GB of RAM
  • Discrete Graphics Card
  • Graphic Card Shader Model 3.0
Screenshots
Posters
Videos

Game Trailer

Research Video (from Game of the Week Podcast, 2012)
Developers

Matthew Weise
Product Owner

Jasone Beene
Game Director

Andre Ng Yu Choon
Producer

Dickson Chua Shin Long
QA Lead

Teng Chek Lim
Designer

Nor Azman Rohman
Artist

Young Jin Chung
Artist

Frendy Wijaya
Artist

Chong Zi Yi
Programmer

Naomi Hinchen
Programmer

Mark Hadley
Audio Designer

Related Publications

Postmortem: The Snowfield

Blog Posts
Press Mentions

 

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