|Summer 2011 Prototype | Puzzle | Adobe Flash (Windows / Macintosh)|
Are you ready, young Wiseling, to embark on a challenging adventure through the world of Eksa?
Travel through this 2D puzzle game and solve mazes made by your friends! If you are successful, you can find your way to mazes made by practically every Wiseling in Eksa.
Make your own intricate mazes using a set of five, six-sided Turnabouts. Use as many or as little Turnabouts as you like. Lead Wiselings to dead-ends, create long winding paths, or trick Wiselings into doubling back and start over! You have the freedom to turn yourself into a maze creator to be revered.
COMPETE AND COLLABORATE
Prove you are the Top Wiseling by solving a maze in the least amount of time, by taking the least steps, or both! Start a Maze Chain and send it off to other Wiselings to add links to the chain. At the end, you'll have a 3-maze long chain that you can use to test the endurance and wits of your friends!
Eksa: Isle of the Wisekind is your playground.
"Stay creative, Wiselings."
The goal of this project is to explore how social interaction can be made more meaningful for players of social network games. Given the challenges of Facebook's technical constraints and the norms there for asynchronous play, Eksa is intended to give players a way to create content and share it with friends in an environment that encourages both friendly interaction as well as lighthearted competition. The game will gather data on players to see how much and with whom players play, how often they create and share mazes, and how far mazes travel between friends. The research question that began this project, and for which data will be gathered, is: how can a social game provide more meaningful social interactions for its players?
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