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Stranded in Singapore was created to demonstrate a new method of procedurally generated puzzle design based on our experiences developing our previous game, Symon. While Symon proved that procedural puzzle design was possible for point-and-click adventures, the tools we created for Stranded in Singapore allowed us to create a game with more complex puzzles based on a 'real-world' logic system. The tools will be released on their own for other developers to gain insight into how to create replayable adventure games and will be targeted towards game designers as well as programmers.

Stranded in Singapore Requirements, Screenshots
and More Information

GAMBIT End User License Agreement

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