|Summer 2009 Prototype | Puzzle-Platform | Adobe Flash (Windows / Macintosh / Linux)|
Every time we dream, a path forms for us to follow.
It guides us through the Dreamtime and back home again, safe and sound.
Once in a great while, however, a path breaks, leaving the dreamer forever lost.
We cannot awaken from broken dreams... someone must fix them.
Waker is a puzzle/platform game set in the world of a child's broken dream. As the Waker, the player uses both mind and reflexes to solve puzzles, creating platforms to form a safe path through the dream worlds. Forming the paths, however, is the trick - it is up to the player to figure out how to create each path, and to manipulate the Waker and the world to travel safely through each level. With dynamic obstacles and three difficulty modes, the game offers continuing challenges even for experienced players, while allowing beginners an easier path to the end.
Waker was developed in tandem with Woosh, its abstract variant. Waker offers the same gameplay as Woosh, but also includes a rich narrative and a story that is reflected in its art and cutscenes.
Come explore the world of dreams... will you awaken your dreamer, or leave her to drift forever?
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Woosh and Waker were created in tandem as educational games. Waker has a narrative story, expressed through cutscenes and supported by its in-game art, while Woosh's art is entirely abstract. Both use identical gameplay to expose players to two basic physics concepts, requiring players to manipulate the graphical representations of displacement and velocity in order to navigate through the game. Researchers will study whether either the narrative or abstract form of the game is more effective in promoting student engagement with, and understanding of, the physics topics.
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