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Waker
Summer 2009 Prototype | Puzzle-Platform | Adobe Flash (Windows / Macintosh / Linux)  

Every time we dream, a path forms for us to follow.

It guides us through the Dreamtime and back home again, safe and sound.

Once in a great while, however, a path breaks, leaving the dreamer forever lost.

We cannot awaken from broken dreams... someone must fix them.

Waker is a puzzle/platform game set in the world of a child's broken dream. As the Waker, the player uses both mind and reflexes to solve puzzles, creating platforms to form a safe path through the dream worlds. Forming the paths, however, is the trick - it is up to the player to figure out how to create each path, and to manipulate the Waker and the world to travel safely through each level. With dynamic obstacles and three difficulty modes, the game offers continuing challenges even for experienced players, while allowing beginners an easier path to the end.

Waker was developed in tandem with Woosh, its abstract variant. Waker offers the same gameplay as Woosh, but also includes a rich narrative and a story that is reflected in its art and cutscenes.

Come explore the world of dreams... will you awaken your dreamer, or leave her to drift forever?

  Waker
Prototype

Go to WebsiteOriginal Version

Go to WebsiteVoiceover Version

Go to WebsiteVoicelog Version





Research Question

Woosh and Waker were created in tandem as educational games. Waker has a narrative story, expressed through cutscenes and supported by its in-game art, while Woosh's art is entirely abstract. Both use identical gameplay to expose players to two basic physics concepts, requiring players to manipulate the graphical representations of displacement and velocity in order to navigate through the game. Researchers will study whether either the narrative or abstract form of the game is more effective in promoting student engagement with, and understanding of, the physics topics.

Requirements

Waker requires Adobe Flash Player 10. The following specfications is recommended for optimal gameplay experience:

Windows

  • Intel Pentium 4 2.33Ghz(or equivalent)
  • 2GB of RAM
Macintosh
  • Intel Pentium 4 2.33Ghz(or equivalent)
  • 2GB of RAM
Linux
  • Intel Pentium 4 2.33Ghz(or equivalent)
  • 2GB of RAM

Additional graphics card support is recommended.

Screenshots
   
Posters
     
Videos

Game Trailer

Research Video (from our Game of the Week Podcast, 2010)
Soundtrack
Developers

Scot Osterweil
Product Owner

Lan Xuan Le
Product Owner

Eric Klopfer
Product Owner

Tim Marsh
Product Owner

Chuang Xuejin
Producer

Brandon Cebenka
Artist

Rini Ong Zhi Qian
Artist

Steven Setiawan, Jap
Artist

Anna Loparev
Game Designer

Eunice Khoo
Quality Assurance Lead

Wong Chang You
Programmer

Lin Yuanqin
Programmer

Rich Vreeland
Audio Designer

Kevin Driscoll
Research Assistant

Sara Verrilli
Embedded Staff

Geoffrey Long
Writer and Voice Actor

Version 2.0 Developers

Tim Marsh
Project Lead, Writer

Nickole Li
Research Assistant, Writer

Chuang Xuejin
Project Manager, Writer

Lin Yuanqin
Programmer

Steven Setiawan, Jap
Artist

He Yin
Audio Designer

Diana Marsh
Voice Actor

Blog Posts

More Crayon

Welcome...

WE WON!

Press Mentions

 

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