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Pierre: Insanity Inspired
Summer 2009 Prototype | Action-Puzzle | Adobe Flash (Windows / Macintosh / Linux)  

Pierre is a cat. Pierre is also an artist.

On the verge of creating his greatest masterpiece, Pierre suddenly runs out of inspiration. Undaunted, he sets out to recover his lost creativity - but the path to completing his magnum opus is treacherous and filled with both dangerous obstacles and equally dangerous critics. Can he survive the challenge? Will Pierre finish his grand masterpiece? Who knows? The only thing certain is that Pierre is one strong-headed feline.

Pierre: Insanity Inspired is a unique combination of action and puzzle-solving. Players guide Pierre around a spinning circular platform to collect inspiring items, but only when they align with the right symbols! Making matters worse, Pierre must dodge falling spiked balls and - like all great artists - contend with the critics' gentle encouragements or savage insults.

Can you help Pierre finish his noble sculpture before he's driven completely insane?

  Pierre: Insanity Inspired

Go to Website

Research Question

Pierre: Insanity Inspired is a quick-to-play action game about a cat, but it is also a piece of research about how we as players deal with failure in games. Pierre specifically looks at how failure is communicated to players. As an experiment, we have made a game that is sometimes quite rude to players when they fail. Does this make us more or less motivated to continue playing?

Note! For research purposes, the game records anonymous data about your playing.


Pierre: Insanity Inspired requires Adobe Flash Player 10. The game has been tested extensively on the following minimum hardware configurations:


  • Intel® Pentium® 4 1.6GHz, AMD Athlon 64™ 1GHz or faster processor (or equivalent)
  • 1GB of RAM
  • Intel Core™ Duo 1.33GHz or faster processor
  • 1GB of RAM
  • Modern processor (800MHz or faster)
  • 1GB of RAM, 128MB of graphics
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Game Trailer

Research Video (from Game of the Week Podcast, 2010)

Jesper Juul
Product Owner

Abe Stein
Embedded Staff

Don Baey

Broy Lim
Game Designer

Winston Chaoqun Liu

Kenji Low

Ng Wei Sheng Snake

Lidya Willy

Kyle Hormann
Music and Sound Design

Hoe Jia Chang Kenny
Quality Assurance Lead

Jason Begy
Research Assistant

Fall 2009 Team

Jason Begy
Product Owner

Abe Stein

Reuben Perez

Anne Szabla

Maja Wichrowska
Quality Assurance

Michael T Lin
Quality Assurance

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