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Abandon
Summer 2009 Prototype | Action | Windows  

Abandon is a game about running away. Step into the shoes of a girl lost in a surreal dreamscape, and escape from the encroaching darkness before it consumes everything, including you. Objects strewn about this dream world are brought to life by your light, but they seek only to bring darkness. No place is safe. Can you abandon these objects; can you abandon the night? Or are you the one who has been abandoned and left… alone?

Research Question

Abandon showcases a large array of animated objects. The development team utilized experimental, automated rigging software to enable rapid creation of animated models. The direction for the project was motivated by the desire to create a game featuring a large number of unique animated models, not normally feasible with a small team size and short development time frame. The team strived to create a world for the player where just about anything can come to life.

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Prototype

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Requirements

Screenshots
Posters
Videos

Game Trailer

Research Video (from Game of the Week Podcast, 2010)
Developers

Matthew Weise
Product Owner

Rik Eberhardt
Embedded Staff

Ahmed Wali Aqeel
Producer

Adalberto "Nick" Garza
QA Lead

Kris Lee Kian Teck
Designer

Chang Wei Kiang, Jerly
Artist

Neeraj Pattani
Artist

Yue Li
Artist

Bai Jiaqiang
Programmer

Ho Choon Sing
Programmer

Mark Sullivan III
Programmer

Poh Li Ting
Audio Designer

Related Publications

Automatic Rigging and Animation of 3D Characters

Blog Posts
Press Mentions

 

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