|Summer 2010 Prototype | Puzzle | Adobe Flash (Windows / Macintosh)
Seer is an exploration game where players control an unassuming and mysterious figure in his trusty rubber ducky as they wander and explore a dark seascape. However darkness is not the only adversary they must face; whirlpools, rocks, and ripping currents all stand between them and the truth. However, whether the truth is something that the curious duo really wants to find is something that remains to be seen. Will they hunt down the lighthouses and conquer the challenges necessary to light them? What about when they realize they can quit searching and leave at any time?
This is one of the three game series based on Sophocles' Oedipus trilogy. In these games, gameplay mechanics are used to present themes from these plays as metaphors.
An ongoing labor of love, The Sophocles Project has roots in a long tradition of textual interpretation. Working with the classic Greek master's most renowned works, Oedipus Rex, Oedipus at Colonus and Antigone, these games are intended to communicate themes culled directly from close interpretive readings of the texts. Seer and Yet One Word are inspired by Oedipus Rex and Oedipus at Colonus respectively. As with any piece of artwork, communication is mediated. Your reading and interpretation of our games matters as much, if not more, than any intended meaning suggested or intended by the work's creators.