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Read Me: Recent Publications

Research is one of the most critical components of the work we do here at GAMBIT. Below you will find links to our most recent published work in all categories. Whenever possible, we have included downloadable PDFs of each text.

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For more of each category, please click the category tabs at the top of this page.

Academic Papers

Konstantin Mitgutsch, Steven Schirra, Sara Verrilli, Richard Eberhardt   |   8th International Conference on the Foundations of Digital Games  |   abstract
Mitgutsch, Konstantin & Matthew, Weise   |   DIGRA 2011 Proceedings: Think Design Play   |   abstract
Owen Macindoe, Leslie Pack Kaelbling, and Tomás Lozano-Pérez   |   AIIIDE'12, Artificial Intelligence and Interactive Digital Entertainment 2012 Doctoral Consortium  |   abstract
Owen Macindoe, Leslie Pack Kaelbling, and Tomás Lozano-Pérez   |   AIIDE'12, Proceedings of the Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment  |   abstract
Online
Shawna Kelly, Mark Chen, Shira Chess, Cynthia D'Angelo, Todd Harper   |   GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference Pages 147-151   |   abstract

Books

Online
Konstantin Mitgutsch   |   Experience-based Recursive Learning in Computer Games. In: Fromme, Johannes; Unger, Alexander (Eds.): Computer Games and New Media Cultures: A Handbook of Digital Games Studies.  |   abstract
Online
Tan, Philip & Mitgutsch, Konstantin   |   Ben Aslinger and Nina B. Huntemann (Eds.): Gaming Globally: Production, Play and Place. Palgrave Macmillan (in print)  |   abstract
Online
Konstantin Mitgutsch   |   In: Ma, Minhua; Oikonomou, Andrea; Jain, Lakhmi C. (Eds.) Serious Games and Edutainment Applications. Springer: New York. pp. 43-56  |   abstract
Mitgutsch, Konstantin; Klimmt, Christoph; Rosenstingl, Herbert (2010)   |   In: Exploring the Edges of Gaming. Proceedings of the Vienna Games Conference 2008-2009: Future and Reality of Gaming. Braumüller Verlag: Vienna   |   abstract
Online
Abe Stein and Matthew Weise   |   James Bond in World and Popular Culture: The Films are Not Enough, Cambridge Scholars, 2010  |   abstract

Industry Publications

Online
Matthew Weise   |   Game Career Guide, Fall 2012  |   abstract
Bruce Chia   |   Software Developer’s Journal April 2012 - Game Development Gems  |   abstract
Richard C. Davis   |   Games and Innovation Research Seminar, Tampere, Finland, May 5-6, 2011  |   abstract
Online
Louis Teo   |   Game Developer Career Guide  |   abstract
Online
B. Chia and D. Wong   |   Gamasutra  |   abstract

Lectures

Online
Marc Check, Marleigh Norton   |   Museums and the Web 2012  |   abstract
Online
Konstantin Mitgutsch   |   GAMBIT Summer Summit 2011  |   abstract
Online
Konstantin Mitgutsch   |   Utrecht: 5th DiGRA Conference. THINK DESIGN PLAY. 14-17 September 2011  |   abstract
In Print
Transformative by Design? Unpacking Serious Games for Social Change
Konstantin Mitgutsch   |   Montreal, Concordia University, January 27, 2012  |   abstract
Online
Clara Fernández-Vara   |   CMS Colloquium Podcast, February 10, 2012  |   abstract

Theses

Mark Sullivan III   |   Master of Engineering Thesis, MIT, 2011  |   abstract
Jason Scott Begy   |   2010 MIT Masters Thesis  |   abstract
Kevin Edward Driscoll   |   2009 MIT Masters Thesis  |   abstract
Neil M. Dowgun   |   2009 MIT Masters Thesis  |   abstract
Joshua Diaz   |   2009 MIT Masters Thesis  |   abstract
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