Summer 2009 Prototype | Puzzle-Simulation | Adobe Flash (Windows / Macintosh / Linux) |
Research Question
Camaquen is the first of a series of games exploring conversation in games. As you play, consider how it compares to other methods of game conversation you've seen. What aspects of conversation does it emphasize? What works and what doesn't? What audience do you think this would appeal to? If you were to make a similar game, what would you do differently? My hope is that Camaquen is not simply about conversation, but it will also stimulate conversation. Reflect. Discuss. Enjoy. Requirements
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