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Stranded in Singapore
Summer 2011 Prototype | Puzzle | Adobe Flash (Windows / Macintosh )  

Stranded in Singapore is a point-and-click adventure game set in the island nation of Singapore. The player is a traveler stranded in Singapore, forced by circumstances to complete tasks for the eccentric Auntie MeeMaggi.

The puzzles in the game are procedurally generated; each playthrough should then provide a different experience, bringing more replayability to adventure games which are usually scripted out very intricately.

We have incorporated Singapore as a game world through the connections between the unique items, peoples and places found there. Even though each playthrough will be different, the puzzles generated should feel consistent to the Singapore we have envisioned for the game. Through the player's explorations of Singapore and experiencing the different relationships within through gameplay, we hope to familiarize players with aspects of Singapore that may not appear in guidebooks.

Research Statement

Stranded in Singapore was created to demonstrate a new method of procedurally generated puzzle design based on our experiences developing our previous game, Symon. While Symon proved that procedural puzzle design was possible for point-and-click adventures, the tools we created for Stranded in Singapore allowed us to create a game with more complex puzzles based on a 'real-world' logic system. The tools will be released on their own for other developers to gain insight into how to create replayable adventure games and will be targeted towards game designers as well as programmers.

  Stranded in Singapore
Prototype

Go to Website
Minimum Recommended Requirements

Stranded in Singapore requires Adobe Flash Player 10.1. The game has been tested on the following minimum hardware configurations:

Windows XP, Windows Vista, Windows 7, and Mac OSX 10.6 and above.

  • Intel Dual Core Processor (or equivalent)
  • 2 GB of RAM
  • Discrete Graphics Card
Screenshots
Posters
Videos

Game Trailer

Research Video (from Game of the Week Podcast, 2012)
Developers

Clara Fernández-Vara
Product Owner

Rik Eberhardt
Game Director

Adalberto Nicholas Garza
Producer

Taksapaun Kittiakrastien
QA Lead

Teng Howe Lim
Designer

Michael Hays
Artist

Julian Futanto
Artist

Chun Hong Fung
Artist

Abhishek Ray
Programmer

Lee Weizheng
Programmer

Adin Schmahmann
Programmer

Chloe Chia Peishan
Audio Designer

Related Publications

Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System

Blog Posts
Press Mentions

 

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