Singapore-MIT GAMBIT Game Lab spacer
  CMS MIT
spacer 2012 2011 2010 2009 2008 2007 spacer
Load Game
Moki Combat (v2.0)
Spring 2009 Prototype | Third Person Action | Windows  

In this latest installment of Moki Combat, we deliver on our original game concept to have Moki be a fully physically simulated 3D game. Rather than using "rag doll" physics, both Moki and his mount Rooki are actively controlled. They interact with the environment and other characters in a free-form manner which you determine.  There are no canned animations, so every battle between Moki and his opponents is a unique game moment which will never be repeated.

We've also added a new jousting mechanic to the game, so you can go head to head with Moki's opponents and watch the dramatic outcome. You control Moki's spear, but through a physical interface, which prevents unrealistically fast attacks and adds an extra challenge.There is even a slow motion and zoom feature, so you can savor every fast-paced collision in close-up.

Race through two new beautifully designed levels of lush tropics. Knock your opponents off their mounts while trying your best to stay on yours.  Can you be the ULTRA MOKI?

  Moki Combat

Download Now!
Requirements
Recommended
  • Windows® XP
  • 2.4 GHz Intel® Pentium 4 or equivalent AMD® Athlon XP processor
  • 2.0 GB RAM
  • 256MB of graphics card memory
  • 180MB free hard disk space for installation
  • Sound card
  • Keyboard
  • Mouse
Screenshots
 
Videos
MIT Tech TV
Gameplay
Developers (v1.0)

Yeuhi Abe
Product Owner

Marco Da Silva
Product Owner

Matthias Chan Yong Shun
Game Designer

Kester Poh
Scrummaster

Muhammad Bin Mohsin
Lead Programmer

Mark Sullivan III
Programmer

Pham Chau Khoa, Ben
Programmer

Elvin Siew
Lead Artist

Esther Zheng
Artist

Chen Wei Ren
Test Lead

Erik Sahlström
Audio Designer

Pradashini Subramaniam
Additional Audio

Guo Yuan
Additional Audio

Yuanyuan Pao
Voice Actor

Mark Sullivan III
Voice Actor

Developers (v2.0)

Yeuhi Abe
Product Owner

Elliot Pinkus
Game Designer

Mark Sullivan III
Programmer

Igor Kopylov
Programmer

Randall O'Connor
Artist

Ruben Perez
Quality Assurance

Jose Soto
Quality Assurance

Related Publications

Deformable Object Animation Using Reduced Optimal Control

Blog Posts
Press Mentions

 

 bottom_curves