With a primary emphasis on streamlining a 3D animation workflow, one task before the Abandon team was to create many 3D objects to automatically rig. Here are some of them.
You can't tell from looking at these objects, but there be zombies here! (We called objects that tended to lurch forward creepily 'zombies.' Can you guess which objects they are?)
You can't tell from looking at these objects, but there be zombies here! (We called objects that tended to lurch forward creepily 'zombies.' Can you guess which objects they are?)