Singapore-MIT GAMBIT Game Lab spacer
  CMS MIT
spacer New Entries Archives Links subheader placeholder
Updates
left edge
pinstripe
Watch a GAMBIT Class: CMS.608 Scott Nicholson on "Board Game Publishing"

"BOARD GAME PUBLISHING" In Two Parts. Syracuse Assoc. Professor and the host of "Board Games With Scott". Scott Nicholson teaches the Fall 2010 CMS. 608 Class: Game Design on November 11, 2010. In this particular class Prof Nicholson will be explaining the way in which a board game goes from completed prototype to published game.CMS. 608 Game Design consists of practical instruction in the design and analysis of non-digital games. Provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games. Students taking the graduate version complete additional assignments. Video Produced by Generoso Fierro , Edited by Garrett Beazley.

A GAMBIT Class: CMS. 608 with Syracuse Assoc Professor, Scott Nicholson. "Board Game Publishing"

Part One
MIT Tech TV

Click here to download A GAMBIT Class: CMS.608 Game Design Part One for iPhone/iPod


Part Two
MIT Tech TV

Click here to download A GAMBIT Class: CMS.608 Game Design Part Two for iPhone/iPod

1 Comments

 

Very cool. Thank you.

I designed a board game, and was interested in how the publishing process works even though I'm far from that stage.

Thanks for the videos of the class.

Angie Dixon

right edge
bottom curves