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Movers and Shakers
Summer 2012 Prototype | Android  

Movers & Shakers is a two-player tablet serious game created as a research tool to explore how players communicate based on conflicting perspectives within the game. The aim of Movers & Shakers is to create a meaningful conflict between its players and to facilitate a controversy beyond the screens.

When players start the game, they are informed that the earth has slowed down and they are in charge of managing lava sprites in the center of the earth to get the planet back on track. They are each tasked with individual goals, met by arranging the lava sprites using a boardgame-like interface, but in real-time like a strategy game.

The gameplay experience is unique to each pair of players, as the intention of the game is to explore issues of modern office environments and leadership dynamics through asymmetrical gameplay and subversive elements.

Research Statement

Movers & Shakers is used as a research tool to explore how a social component influences experiences in serious games. In addition subversive game design elements are implemented in the game to foster the players' thinking process and to get them out of unquestioned routines.

Follow our research at the MIT Game Lab.

  Movers and Shakers
Prototype

Go to Websitefor Android
Requirements

Movers and Shakers requires a Tablet running Android 2.0 and up. It has been tested using Asus Transformer Pads (model TF-301) and the Google Nexus 7

Screenshots
Posters
Videos

Game Trailer

Research Video
Developers

Konstantin Mitgutsch
Product Owner

Sara Verrilli
Staff Liaison

Don Pereira
Producer

Sharon Wang
QA Lead

Patrick Rodriguez
Game Designer

He Junwei
Programmer

Justin Ng
Programmer

Akash Thakkar
Audio Designer

Shirin Rafie
Artist

Steven Sugar
Artist

Derek Timm-Brock
Artist

Related Publications

Movers and Shakers: Conversation and Conflict in a Serious Game for Tablets

Subversive Game Design for Recursive Learning

Subversive Game Design for Recursive Learning

Transformative by Design. Subversive Game Design and Player Research

Purposeful Games: Research & Design

Health Care Tycoon. Designing a Subversive Serious Game

Purposeful by Design? A Serious Game Design Assessment Model

Serious Learning in Serious Games. Transformative learning in video games

Blog Posts
Press Mentions

 

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