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The Last Symphony
Summer 2012 Prototype |  

The Last Symphony is a hidden object game set in mid-1960s England. The player is a museum curator tasked with the creation of an exhibit about R. Carmine, a composer from your city with an unusual past. By collecting and learning about the objects, players will reveal the stories making up the lives of musical siblings Ruth and Robert Carmine. All is hidden in plain sight: objects, people, music. The player has to look and listen attentively. By finding the objects, one also reveals the stories of the people who owned them and the reveals the melodies that go with them.

Research Statement

The Last Symphony was created to showcase design strategies based on indexical storytelling. Hidden object games often include objects that are out of place or anachronistic in their scenes, or ask players to find objects that are largely unrelated to the storyline or the goal of the player. Collection of objects in The Last Symphony is not only directly tied to the player's goal, but also reveals the story through that process.

  The Last Symphony
Prototype

Go to Website
Requirements

The Last Symphony requires Adobe Flash Player 10.1 and above.

Screenshots
Posters
Videos

Game Trailer

Research Video
Soundtrack
Developers

Clara Fernández-Vara
Product Owner

Rik Eberhardt
Staff Liason

Han Shengyi
Producer

Jordan Phillips
Game Designer

Ong Heng Le
Programmer

Alex Feng Zhonghui
Programmer

Richard Gould
Audio Designer

Shoon Lei Phyo
Artist

Alexander Kintner
Artist

Kellan Jett
Artist

Zurianah Hashim (Zu Orzu)
Artist

Isaac Chan Kwok Zheng
QA Lead

Related Publications

Performing Videogame Narratives in Space: Indexical Storytelling

Environmental Storytelling: Indices and the Art of Leaving Traces

Game Spaces Speak Volumes: Indexical Storytelling

Blog Posts
Press Mentions

 

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