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About the Archives

This page contains all entries posted to GAMBIT in February 2007. They are listed from oldest to newest.

January 2007 is the previous archive.

March 2007 is the next archive.

Many more can be found on the main index page or by looking through the archives.

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Wired News article on GAMBIT

Chris Kohler from Wired News wrote up an article about our initiative! We haven't announced the new GAMBIT name yet, so he's still using our unofficial tagline (Singapore-MIT International Game Lab) but it looks like all the details are accurate. He also mentions a number of other new game programs around the US, all focusing intently on the value of actually making games on top of in-depth studies of the medium. Very cool.

Wired News: Today's Homework: Make Good Games

Introducing the HIMG

From Ben Decker:

The Harvard Interactive Media Group, a new student organization at Harvard, is up and running!

What do we do? Lots of stuff...

    Recreational
  • A public gaming space, featuring all 3 next-gen consoles

  • Gaming events (one on the 24th! - see imultiplay.com for details)

  • Game-trading networks, MMOG guilds, and game ladders

    Academic
  • Quarterly journal, featuring contributions from both students and prominent academics/professionals
  • Monthly colloquium, offering great speakers as well as a place for those interested in interactive media to meet
    Both
  • Game-development group, producing actual games

The HIMG is to become Harvard's hub for all things interactive media and its connection to relevant outside networks. If you're interested in the group, please sign up at our website, www.harvardinteractivemedia.org

FuturePlay 2007 Call for Papers

FuturePlay 2007: The International Academic Conference on the Future of Game Design and Technology

www.futureplay.org
November 15-17, 2007
Toronto, Ontario, Canada

FuturePlay evolved from the former Computer Game Technology (CGT) Conference initiated and run by Algoma University College since 2002. The goal of FuturePlay is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.

StarCraft live-action SIK Game

EDIT: Note the change of date! The game is now running on sunday.

Some old friends are running a SIK (Society for Interactive Killing) game on the MIT campus in two weeks. SIK games are a genre of live-action games run by the MIT Assassins' Guild. They're basically tactical indoor paintball, only with plastic discs and rubber darts instead of paint. Expect it to have lots of reasonably complicated mechanics, but it's a fun experiment in thinking about how computer game rules and systems would translate into a game where people are really running around.

Zerg vs. Protoss vs. Terrans! You played the computer game, now play the SIK game!

StarCraft will be running several short games in a single evening, giving people time to explore their favorite strategies in LARP format. It will run on Sunday 2/25, starting at 5pm.

Version 1.21 rules and stats are online at:
http://web.mit.edu/jakebeal/Public/starcraft-rules.pdf
http://web.mit.edu/jakebeal/Public/starcraft-units.pdf

Fair warning: if you play, an Ultralisk may hit you with a boffer.

In case you've forgotten what it's all about, go check out...
http://www.battle.net/scc/
http://www.blizzard.com/starcraft/

StarCraft is written and GMed by Jake Beal, Jeff Cohen, and Joe Foley,
under the auspices of the MIT Assassin's Guild. Props and legal
trademark recognition to Blizzard.

To apply, answer the questions below and send to starcraft-gms (AT) mit.edu. Please respond by the night of Friday, Feb 16th. Thank you.

2/20/07: Boston Postmortem

The Boston Postmortem is going to be held on Tuesday evening, Feb 20 at the Skellig in Waltham. These monthly informal gatherings are a great way to get to know the local professional game development community. I'll be joining other participants of the Boston Game Jam (conducted last month at The Education Arcade in building 10) in presenting the games that were built over 36 hours.

Let's try to arrange some sort of car pool. Hit the jump for the full details.

2/12/07: MIT Videogame Theorists Colloquium

From Alice Robison and Kenny Peng:

It's our pleasure to announce the start of the MIT Videogame Theorists Colloquium, a series of short, informal (noncredit) classes and discussions about videogames and their relationship to academic study . This is an interdisciplinary group intended for people of all ages and experience whose interests span the sciences, social sciences and humanities.

The first meeting is this coming Monday, 2/12, 7pm-8:30pm in room 32-124 on the MIT campus. Please contact Kenny Peng (pengk (AT) mit.edu) if you cannot attend and would like to be added to the mailing list to be notified of our upcoming sessions.

Other inspiring games

We had another meeting on the 5th of February to do more brainstorming (and have a good meal). The following games and libraries were mentioned, and are linked here after the jump. Eitan transcribed them and emailed them out, and Philip formatted it for the blog.

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