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Updates January2008 edging
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About the Archives

This page contains all entries posted to GAMBIT in January 2008. They are listed from oldest to newest.

December 2007 is the previous archive.

March 2008 is the next archive.

Many more can be found on the main index page or by looking through the archives.

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The Cultural Myths about First Person Shooters

The teaser trailer of Duke Nukem Forever was released last month, and the anger that makes me rant a bit about First Person Shooters still lasts. I play FPSs on occassion, mostly because it's homework, though I enjoy them most in a LAN party against other people in the same room. But there are a few things about FPSs that really bug me, which have less to do with the genre itself and more with a series of myths revolving around FPSs being the quintessencial videogame genre.

Now Hiring: Art Director, Technical Director

GAMBIT is now accepting applications for two new positions beginning in Q1 2008: Art Director and Technical Director.

The Technical Director will serve as lead programmer in designing, coding, testing, and debugging prototypes and preparing them for public or commercial release, as well as establish, teach, and refine best practices in software engineering with multiple teams and a spring class of students. Other duties include hosting software engineering and programming discussions and seminars with students and researchers.

The Art Director will serve as lead artist in designing, creating, and optimizing art for game prototypes and help prepare them for public or commercial release, as well as establish, teach, and refine best practices in visual, character, and environment design with multiple teams and a spring class of students. Will also host discussions on art tools and aesthetics and conduct instructional seminars with students and researchers.

Both positions will assist and mentor multiple game development teams of graduate and undergraduate student research assistants over the summer to help them design and develop small game prototypes, and participate in meetings over the fall, winter, and spring with a team of graduate students, postdocs, and professional research associates developing individual casual games to be deployed over online channels or mobile devices.

For more requirements, estimated pay rates and application instructions, please visit the following links:

MIT is an Equal Opportunity and Affirmative Action employer and strongly encourages the applications of women and members of minority groups.

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