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Cheese! Picopoke is now live!

The Singapore-MIT GAMBIT Game Lab is proud to announce that the Summer 2008 games are being unveiled now in our Load Game section under 'Prototypes'. Preview pages of all the games are up now and the download links will be appearing over the next few weeks.

We'll be announcing each new link here on the blog with commentary posts from the game developers. Our first post is from the product owner for Picopoke, Kevin Driscoll.

– Webmaster


We set out to make a multiplayer game in which location affects gameplay. Familiarity with your surroundings should be an asset. In Picopoke, players take photos to match a set of abstract captions (for example, "human bowling pins" or "feet in the air") to be voted on by their friends and fellow players. Criteria and challenges change often and there are many different ways to win. Facebook freaks will especially love the awards and profile customization options.

Perhaps the most difficult game in the lab to test, Picopoke challenges begin on Thursdays and last for a full week. Once a set of challenges has been closed, a new set opens, winners are announced, and voting begins on the new photos. We've already queued up a good five months of challenges and are excited to see what you create!

The Picopoke Team!
The Picopoke Team smiling after the US post-mortem!

To play Picopoke you need a Facebook account and a digital camera. Optionally, AT&T and Verizon users can submit their images remotely with a cameraphone. Add the app now to join the current challenge and vote on last week's submissions!

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