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- 11-23-2009: Cat Movement (Scaring Cats)
- 11-20-2009: Zombie Prototype v2 (Weise Zombie Project)
- 11-18-2009: Games at GAMBIT 11/20: Ode to Treasure
- 11-18-2009: Word Puzzle 101
- 11-18-2009: 11/21/09: Tech Model Railroad Club Open House
- 11-17-2009: Round 1
- 11-16-2009: Open Focus Testing: Thursday, November 19th, 5 - 7 PM
- 11-16-2009: Video Game Orchestra Presents ~Awakening~
- 11-13-2009: That Was the Game of the Week!
- 11-13-2009: Some Concept Team Logos
- 11-13-2009: The Many Kirbies of GAMBIT
- 11-13-2009: The Truth about Game Development
- 11-13-2009: Friday Games at GAMBIT: Extreme Sports Edition
- 11-13-2009: Nice Hat
- 11-13-2009: Camaquen Dev Team Blog
- 11-12-2009: Early Background Art
- 11-12-2009: Equally Meticulous Story Bible
- 11-12-2009: Meticulous Art Asset List
- 11-12-2009: "The Sacred Grove" Concept Music
- 11-12-2009: Hard Times At The Sacred Grove
- 11-11-2009: Sprint Spreadsheet
- 11-11-2009: Emotion Icon Sketch
- 11-11-2009: More Notes
- 11-11-2009: Notes
- 11-11-2009: Word Bubble Tests
- 11-10-2009: Research Goals
- 11-10-2009: Test Screen Layout
- 11-10-2009: Early Version of The Two Chiefs
- 11-10-2009: More Little Gods
- 11-10-2009: Confessions of an Impatient Cheater
- 11-10-2009: Little Gods
- 11-09-2009: Two More Characters
- 11-09-2009: Another Character Sketch
- 11-09-2009: A Different Story
- 11-09-2009: Another Sketch
- 11-09-2009: The Revolution Begins Tonight!
- 11-09-2009: Early Camaquen Sketch
- 11-09-2009: New GOTW - Camaquen
- 11-09-2009: Camaquen - GOTW
- 11-06-2009: Yay Team!
- 11-06-2009: Final Version GDD
- 11-06-2009: More Menu Concept Art
- 11-06-2009: Menu Concept Art
- 11-06-2009: Oops
- 11-05-2009: Tim Schafer's Metal Metaphysics.
- 11-05-2009: Character 3D Model
- 11-05-2009: An Early Version of the GDD
- 11-05-2009: Early Gameplay Screen
- 11-05-2009: Protagonist Color Comparo
- 11-04-2009: An Interesting Sketch
- 11-04-2009: Games at GAMBIT 11/6: Abstract Shooters
- 11-04-2009: Meet the new bug, same as the old bug
- 11-04-2009: Objects
- 11-04-2009: Early Logo Concept
- 11-04-2009: Yet More Character Sketches
- 11-04-2009: More Character Sketches
- 11-03-2009: Our Intrepid Spaceman
- 11-03-2009: One More Disco Storyboard
- 11-03-2009: Richard Rouse audio podcast now available
- 11-03-2009: Disco Storyboard Sketch
- 11-03-2009: Early Protagonist Sketch
- 11-03-2009: Early Storyboard Concepts
- 11-02-2009: Early Gameplay Sketch
- 11-02-2009: This Time, A Spaceman
- 11-02-2009: Construction Worker
- 11-02-2009: Early Character Sketch
- 11-02-2009: 11/9/09: Jesper Juul leads A Casual Revolution
- 11-02-2009: GOTW - Abandon
- 10-30-2009: One Happy Kitty
- 10-30-2009: GAMBIT Halloween Party!
- 10-30-2009: Full Color Pierre and "The Man"
- 10-30-2009: A Thorough GDD
- 10-30-2009: Pierre and the Man
- 10-30-2009: Pierre Character Sketch
- 10-29-2009: Team Logo Concepts
- 10-29-2009: Concept Menu Page
- 10-29-2009: Stage Background Concepts
- 10-29-2009: Pierre Storyboard Page
- 10-29-2009: Final Cat Sketches
- 10-29-2009: More Kitty Sketches
- 10-29-2009: 11/2/09: Purple Blurb presents Mary Flanagan
- 10-28-2009: Perception = true
- 10-28-2009: Triggers and colliders
- 10-28-2009: First Cat Sketches
- 10-28-2009: The Walls
- 10-28-2009: QA Survey
- 10-28-2009: Features List
- 10-28-2009: Character Silhouette Sketch 2
- 10-28-2009: Location confirmed: Clint Hocking at GAMBIT
- 10-28-2009: Character Sketch Silhouettes
- 10-27-2009: World Sketches
- 10-27-2009: Original Storyboard
- 10-27-2009: 11/04/09: Eran Egozy presents the Harmonix Story
- 10-27-2009: Falling Stuff
- 10-27-2009: Mother Earth
- 10-27-2009: Another Stage Concept
- 10-27-2009: Early Stage Concept
- 10-26-2009: One More Character Sketch
- 10-26-2009: Chaos Sketch
- 10-26-2009: More Early Character Sketches
- 10-26-2009: Translating NPC Drives to Behaviors (Weise Zombie Project)
- 10-26-2009: Assigning Drives to NPCs (Weise Zombie Project)
- 10-26-2009: Another Early Sketch
- 10-26-2009: Early Character Sketches
- 10-26-2009: New GOTW: Pierre Insanity Inspired
- 10-26-2009: Game of the Week - Pierre: Insanity Inspired
- 10-23-2009: Final Dearth Concept Painting
- 10-23-2009: Usability Milestone Screenshot
- 10-23-2009: First Runnable Screenshot
- 10-23-2009: Screenshot from First Playable
- 10-22-2009: Moving is crazy.
- 10-22-2009: Another Set of Sketches
- 10-22-2009: Rain God Silhouette Sketch
- 10-22-2009: Main Menu Sketch
- 10-22-2009: Friday Games at GAMBIT: Procedural Level Generation with Darius Kazemi
- 10-22-2009: Art Style Guide
- 10-22-2009: Scribbles
- 10-21-2009: Some More Concept Art
- 10-21-2009: Team Work Photos
- 10-21-2009: More on the zombie game we brainstormed
- 10-21-2009: More Zombies
- 10-21-2009: GUI Sketch
- 10-21-2009: Team Blog Post
- 10-21-2009: Bug Study
- 10-21-2009: 10/29/09: Richard Rouse III - "Cinematic Games"
- 10-20-2009: Birds of a Different Feather
- 10-20-2009: Exploding Gooball
- 10-20-2009: A Very Interesting Early Sketch
- 10-20-2009: Another Sketch
- 10-20-2009: Dearth GDD
- 10-20-2009: 10/28/09: Clint Hocking speaks at GAMBIT
- 10-20-2009: 10/30/09: Reminder - Student Explorer Grant
- 10-19-2009: More fun with Unity: parenting and refining keyboard input
- 10-19-2009: More Concept Paintings
- 10-19-2009: Another Concept Painting
- 10-19-2009: Early Concept Art
- 10-19-2009: Early Dearth Sketch
- 10-19-2009: Game of the Week - Dearth
- 10-19-2009: Game of the Week - Dearth
- 10-16-2009: Final Outtakes
- 10-16-2009: More Audio Outtakes
- 10-16-2009: Audio Outtakes
- 10-16-2009: Shadow Shoppe - Postmortem
- 10-16-2009: Bottles
- 10-16-2009: Some More Interesting Photos
- 10-15-2009: Success!
- 10-15-2009: Down Time
- 10-15-2009: Daily Stand-Up Meeting
- 10-15-2009: Another One
- 10-15-2009: Happy Shadow Box
- 10-15-2009: Friday Games 10/16 -- Tim Schafer ROCKS!
- 10-15-2009: Focus Testing Results
- 10-14-2009: Unicycle riding ninja bears fighting zombie sharks with marshmallow guns
- 10-14-2009: More Fan Art
- 10-14-2009: Menu Screen Concept Art
- 10-14-2009: More on Unity3d
- 10-14-2009: Shop Keeper Sketches
- 10-14-2009: Shadowbox Logo Concepts
- 10-14-2009: Scrum Board Photos
- 10-14-2009: Shoppe Keeper Color Study
- 10-14-2009: Boston Globe: How Video Games are Good for the Brain
- 10-13-2009: Collisions!
- 10-13-2009: Team Photo
- 10-13-2009: MIT's Undergraduate Research Opportunities Program Celebrates its 40th Anniversary
- 10-13-2009: Hard at Work
- 10-13-2009: Some Funny Shadow Shoppe Fan Art
- 10-13-2009: 10/19/09: Jeff Norris (NASA) presents at CSAIL
- 10-13-2009: Shadow Shoppe High Level GDD
- 10-13-2009: Shadow Shoppe Game Logo Designs
- 10-13-2009: Shadow Shoppe Character Sketches
- 10-12-2009: More Sketches
- 10-12-2009: Shadow Shoppe Docs
- 10-12-2009: Beautiful Sketches
- 10-12-2009: Silhoutte Study
- 10-12-2009: Game of the Week: Shadow Shoppe
- 10-12-2009: Some Shadow Shoppe Concept Art
- 10-12-2009: Shadow Shoppe Podcast
- 10-09-2009: Concept Art-splosion
- 10-09-2009: Hard at Work/Scrum Board
- 10-09-2009: More Waker Concept Art
- 10-09-2009: Some Waker/Woosh Press
- 10-09-2009: Some More Abstract Concept Work From Woosh
- 10-09-2009: Waker Woosh Postmortem
- 10-08-2009: Woosh Ball Concept Sheet
- 10-08-2009: Friday Games at GAMBIT: Four Player Madness!
- 10-08-2009: Beautiful Prototype Screen
- 10-08-2009: An Interview with Maj
- 10-08-2009: Alternate Waker Main Menu Screens
- 10-08-2009: Orientation Photos: Part Deux
- 10-08-2009: Orientation Photos
- 10-07-2009: Visual3d, part 1
- 10-07-2009: Some Poof Team Photos
- 10-07-2009: Beautiful Environment Concepts
- 10-07-2009: Game engine survey!
- 10-07-2009: This is Hilarious
- 10-07-2009: Waker Environment Concept Art
- 10-07-2009: Poof Team Picture
- 10-06-2009: A Few "Bad" Postmortem Slides
- 10-06-2009: A Few "Good" Postmortem Slides
- 10-06-2009: More Woosh Concept Art
- 10-06-2009: Some thoughts from a Product Owner
- 10-06-2009: Early Character Sketch
- 10-06-2009: Someone Else's Thoughts
- 10-05-2009: Rock, Paper, Shotgun, Waker, Woosh
- 10-05-2009: Woosh Concept Art
- 10-05-2009: More Crayon
- 10-05-2009: Platforming and Politics in Shadow Complex
- 10-05-2009: Waker Woosh GDD
- 10-05-2009: Locomotion Sketch
- 10-05-2009: Waker: Preliminary Sketches
- 10-05-2009: This is the Game of The Week
- 10-05-2009: Welcome...
- 10-01-2009: GAMBIT is Three
- 09-30-2009: The 2010 Global Game Jam comes to Boston, Jan 29-31, 2010!
- 09-30-2009: Friday Games at GAMBIT 10/2
- 09-29-2009: WE WON!
- 09-29-2009: Sonoflash demo video
- 09-24-2009: (Some) Games Are Media: A Response to Frank Lantz
- 09-24-2009: Friday Games at GAMBIT: It's Full of Stars!
- 09-23-2009: An Interview with James "jchensor" Chen
- 09-23-2009: The Death of Survival Horror
- 09-22-2009: Razor TV Interviews
- 09-22-2009: Utrecht University is hiring game studies faculty
- 09-21-2009: The Pleasures of Old School Resident Evil - Dying Alone
- 09-21-2009: We're hiring a research executive to work in Singapore!
- 09-18-2009: CMS job opening for tenured faculty position
- 09-18-2009: Vote for Waker!
- 09-17-2009: Friday Games at GAMBIT: The '60s
- 09-17-2009: Singapore lab unveils 3 upcoming games at Games Convention Asia 2009
- 09-16-2009: Akrasia selected for IndieCade 2009!
- 09-15-2009: 9/17/09: CMS Colloquium presents Ethan Gilsdorf
- 09-14-2009: 10/30/09: Student Explorer Grant for games
- 09-12-2009: Harmonix rocks! (but you knew that)
- 09-11-2009: 9/14/09: Purple Blurb presents Noah Wardrip-Fruin
- 09-11-2009: Friday Games at GAMBIT
- 09-10-2009: Lost in Translation
- 09-08-2009: 9/9/09: GAMBIT UROP Open House, 5-7pm
- 09-08-2009: An Interview with Mia Consalvo
- 09-04-2009: 2009 Call for Research Proposals
- 09-03-2009: Rosemary UI Design Sketches
- 09-03-2009: Flytrap Thinks We're Cool
- 09-02-2009: 9/3/09: GAMBIT Freshman Explorations and UROP Program
- 09-02-2009: Waker Review on Casual Gameplay
- 09-01-2009: GAMBIT Press Release
- 08-27-2009: Announcing our Summer 2009 games!
- 08-21-2009: Fascism is so much better in 2D.
- 08-06-2009: 8/7/09: Summer Game Postmortems at Stata Center
- 08-01-2009: The Pangs of Game Studies
- 07-24-2009: Last Chance Open House and Focus Testing: July 30th, 2009!
- 07-16-2009: CarneyVale: Showtime named to the 2009 PAX 10!
- 07-14-2009: Summer Program Open House/Focus Test Session: July 16th, 6pm - 8pm
- 07-09-2009: Introducing Moki Combat 2.0
- 07-03-2009: Introducing The Bridge
- 06-24-2009: Introducing Rosemary
- 06-24-2009: Announcing the Spring 2009 GAMBIT Games!
- 06-15-2009: Train of Thought
- 06-08-2009: Why I Like Stupid Game Stories.
- 06-04-2009: GAMBIT on ThirtyOn10.
- 06-04-2009: A Guy's Defense of Guy-Bashing Game Criticism.
- 06-01-2009: GAMBIT's Phorm at E3!
- 05-29-2009: Peanuts: The Game
- 05-27-2009: MIT Enterprise Forum Salutes Henry Jenkins on June 16th
- 05-27-2009: Bionic Commando: Old School in Disguise.
- 05-14-2009: Warren Spector, Hideo Kojima, and Player Choice.
- 05-11-2009: Foundations of Digital Games
- 05-09-2009: Be Attitude For Gains
- 05-04-2009: Have Adventure Games Forgotten the A in MDA?
- 04-30-2009: "Do you know what day it is today?"
- 04-27-2009: New Deadline for Indiecade!
- 04-22-2009: This is GAMBIT on CNN
- 04-20-2009: 5/1/09: Videogame Research and Development Open House
- 04-17-2009: Introducing Sc-rum'pet: The Om-Nom Adventures
- 04-15-2009: The Pleasures of Old School Resident Evil - Hollywood Infection
- 04-15-2009: CHI Conference: Marleigh's Top Picks
- 04-14-2009: 4/30/09: Gam3rs the Play at the New England Institute of Art
- 04-13-2009: Tonight: On the WOW Pod
- 04-13-2009: 5/8/09: MIT Sloan to host its first ever Business in Gaming Conference
- 04-09-2009: The Pleasures of Old School Resident Evil - Political Shenanigans
- 04-08-2009: A Dynamic Review
- 04-07-2009: A Chair for Dr. Juul
- 04-06-2009: Sissies, Musketeers, Street Fighter, and Floss: The Game Design Workshop 2009
- 04-06-2009: Philip Tan and Eitan Glinert at IGC East
- 04-01-2009: GAMBIT Alum's XNA Article Wins Further Acclaim
- 03-22-2009: Games' Social History
- 03-20-2009: The Pleasures of Old School Resident Evil - Narrative Confusion
- 03-12-2009: GAM3RS the Play: A one-man show about the secret lives of gamers
- 03-11-2009: Why Am I Jumping?
- 03-10-2009: Vote for CarneyVale!
- 03-09-2009: IndieCade Call for Submissions (Updated)
- 03-06-2009: Early Baseball Interface Design: a Leadoff Homer
- 03-04-2009: The Pleasures of Old School Resident Evil - Battling Rampaging Sex Monsters
- 03-01-2009: My Minions and I
- 02-26-2009: Announcing Tipping Point!
- 02-25-2009: Postmortem: Showtime
- 02-21-2009: The Pleasures of Old School Resident Evil - Sherry Birkin
- 02-18-2009: LERN 2 PLAY
- 02-15-2009: The Pleasures of Old School Resident Evil - Slow Zombies
- 02-13-2009: Picopoke Named IGF Mobile "Next Great Mobile Game" Finalist
- 02-11-2009: The Game of History
- 02-11-2009: Boston Game Jam Games at Post Mortem
- 02-10-2009: Henry Jenkins Meets Michael Nitsche
- 02-09-2009: Podcast of Pearce Lecture Now Available
- 02-06-2009: Showtime a Unique Gale of Fresh Air
- 02-03-2009: Now guest-starring Celia Pearce!
- 02-03-2009: Congrats to GAMBIT's Bartel and Sullivan!
- 02-02-2009: Desmond Wong and the Art of CarneyVale
- 01-30-2009: Global Game Jam Live Webcast
- 01-28-2009: Chris Swain presents at MIT
- 01-26-2009: GAMBIT presents at GDC!
- 01-12-2009: Vote for Akrasia at JayIsGames!
- 01-12-2009: Game Career Guide interviews the Showtime team!
- 01-08-2009: GAMBIT alum wins XNA article contest!
- 01-07-2009: CarneyVale: Showtime named an IGF grand prize finalist!
- 01-06-2009: GAMBIT is looking for an Audio Director
- 01-05-2009: AudiOdyssey in the New York Times!
- 12-31-2008: Ringing in 2009 with Carneyvale: Showtime!
- 12-22-2008: CarneyVale: Showtime available on Xbox Live Community Games!
- 12-17-2008: Global Game Jam
- 12-02-2008: Podcasting Facade's Michael Mateas
- 11-29-2008: Matt Weise on Self-Reference in Games
- 11-24-2008: Introducing Ochos Locos and the Locos Engine!
- 11-19-2008: Co-PI Henry Jenkins leaving MIT for USC
- 10-31-2008: CarneyVale: Showtime on MIT News
- 10-31-2008: Introducing CarneyVale: Showtime, 2008 Dream-Build-Play winner!
- 10-27-2008: Tonight: Jesper Juul at Purple Blurb
- 10-22-2008: I'm Addicted to Alts
- 10-16-2008: What can you do after GAMBIT?
- 10-10-2008: Introducing Phorm!
- 10-03-2008: Introducing Oozerts!
- 10-01-2008: Relax after Spore with some GTA
- 09-26-2008: GAMBIT alumni win big at CONTRAST '08
- 09-19-2008: Announcing Moki Combat!
- 09-15-2008: Damn you, Charles Darwin!
- 09-11-2008: Research Proposal Deadline Extended to Dec 31, 2008
- 09-09-2008: GumBeat debuts!
- 09-03-2008: Akrasia - a Game Based on an Abstract Concept (or, How We Learned about Drug Abuse)
- 09-02-2008: Apocalyptic Videogames!
- 08-29-2008: Got Facebook? Get Muzaic!
- 08-25-2008: Hardcore Gaming and The Price of Indie Development
- 08-21-2008: Cheese! Picopoke is now live!
- 08-15-2008: First Games by Famous Designers
- 08-11-2008: Braid.
- 08-06-2008: GAMBIT Open House, Friday August 8th 10am-noon
- 08-01-2008: Go! Go! Go! Bionic!
- 07-24-2008: Backflow on Singapore's National Day official website!
- 07-21-2008: The Real Tragedy Is What Passes For Tragedy.
- 07-17-2008: Halo Kid slides backwards down the uncanny valley
- 07-17-2008: The best thing to come out of E3 '08
- 06-30-2008: Rockman Lovers Drivin' Lamborghinis
- 06-30-2008: What Games Can Learn From Shakespeare: Part One
- 06-27-2008: Throwback videogames, digital distro, and atavistic joy
- 06-26-2008: WiiWare, PSN, XBLA and the Long Tail
- 06-24-2008: Sometimes narrative as narrative is the answer
- 06-23-2008: Take the Rorschach test
- 06-18-2008: GAMBIT '08 students settling in
- 06-18-2008: William Uricchio to present learned lessons from GAMBIT at GLS 4.0
- 06-06-2008: GAMBIT Highlights a Year of Development & Research: Backflow
- 06-05-2008: AudiOdyssey in the press, with a quick correction
- 06-04-2008: GAMBIT Summer Orientation '08 - Singapore
- 05-23-2008: GAMBIT Highlights a Year of Development & Research: Wiip
- 05-21-2008: GAMBIT Highlights a Year of Development & Research: AudiOdyssey
- 05-19-2008: GAMBIT Highlights a Year of Development & Research: Elementalyst
- 05-16-2008: Dinos can't survive on bones alone
- 05-07-2008: The Pros of Cons
- 05-05-2008: Jesper Juul giving keynote at Game Philosophy Conference
- 04-16-2008: Second Skin at IFFBoston 2008
- 04-08-2008: Jesper Juul speaks at Columbia University April 10th
- 04-07-2008: Persepolis for Xbox 360?
- 04-04-2008: Rag Doll Kung Fu and the rough path to innovation
- 04-01-2008: GAMBIT Singapore Open House
- 03-30-2008: Violence and Games, One Student's Perspective (Part 1)
- 03-20-2008: Live tonight at GAMBIT US: Denis Dyack
- 03-19-2008: Ubisoft visits Singapore lab
- 03-18-2008: Life, Love, and Death... in five minutes.
- 03-12-2008: GAMBIT Singapore Lab Operational
- 03-10-2008: Game Design Bootcamp@Danube University Krems
- 03-04-2008: GDC 2008 Round Up
- 03-02-2008: Gambit in the News
- 01-15-2008: The Cultural Myths about First Person Shooters
- 01-08-2008: Now Hiring: Art Director, Technical Director
- 12-11-2007: Backflow is a finalist for IGF Mobile 2008
- 12-11-2007: 12/11/07: Boston Postmortem
- 12-07-2007: Zarf's Presentation at Purple Blurb 12/04/2007
- 12-06-2007: Product Placement and Gamer Culture
- 12-03-2007: 12/04/07: Karakuri: The Roots of Japanese Robot Technology
- 12-02-2007: Vivendi Games-Activision Merger Announced
- 11-26-2007: Ebert Likes Hitman, Hates Games
- 11-06-2007: 11/08/07: Games and Civic Engagement
- 11-06-2007: Hooray for Samus Aran!
- 10-31-2007: Friday Games @ GAMBIT: Horror
- 10-22-2007: Senators Love Games Too!
- 09-27-2007: Reflections on a GAMBIT Summer
- 09-10-2007: GAMBIT Makes News at GCA
- 09-05-2007: Would You Like to Play a Game?
- 09-04-2007: CNN on GAMBIT and AudiOdyssey
- 08-03-2007: Move II: Kendall Square
- 07-06-2007: Summer in Boston!
- 06-18-2007: Move I: The MIT Architecture Studio
- 06-15-2007: Pressing the Start Button
- 06-06-2007: Hiring: MIT Postdoctoral Associate 2007-2008
- 06-05-2007: 6/15/07: Brad Edelman, PlayFirst: Casual Games - Principles of Success
- 06-03-2007: GAMBIT email contact fixed
- 05-18-2007: 5/18/07: Paprika Sneak Preview, 5pm, Room 26-100
- 05-12-2007: MIT, IBM Team Up on First PlayStation 3 Course
- 05-11-2007: GAMBIT is hiring!
- 05-10-2007: OLPC Game Jam in Needham, MA, June 8-10 2007
- 05-09-2007: 5/11/07: Katherine Isbister, RPI, Better Game Characters by Design
- 05-09-2007: 5/9/07: Ben Sawyer, Serious Games Initiative
- 05-07-2007: Asian Game Developers Summit 2006 videos
- 05-07-2007: 3/7/07: What's in a game? The Art, Media, and Technology
- 04-25-2007: 10 Things You Will Not Like About Professional Game Development
- 04-23-2007: Doug Church visits GAMBIT
- 04-18-2007: 4/18/07: Matt Weise, 10 Things You Will Not Like About Professional Game Development
- 03-31-2007: Games Kids Play
- 03-21-2007: New York Times: Inside Japan's Puzzle Palace
- 03-16-2007: 3/22/07: Threshold Animation Studios
- 03-12-2007: 3/13/07: Dr Barbara Lippe, Girls-Games-Japan
- 02-15-2007: Wired News article on GAMBIT
- 02-13-2007: Introducing the HIMG
- 02-13-2007: FuturePlay 2007 Call for Papers
- 02-09-2007: StarCraft live-action SIK Game
- 02-08-2007: 2/20/07: Boston Postmortem
- 02-08-2007: 2/12/07: MIT Videogame Theorists Colloquium
- 02-07-2007: Other inspiring games
- 01-26-2007: Shmups and Beat-em-ups
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