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- 07-24-2008: Backflow on Singapore's National Day official website!
- 07-21-2008: The Real Tragedy Is What Passes For Tragedy.
- 07-17-2008: Halo Kid slides backwards down the uncanny valley
- 07-17-2008: The best thing to come out of E3 '08
- 06-30-2008: Rockman Lovers Drivin' Lamborghinis
- 06-30-2008: What Games Can Learn From Shakespeare: Part One
- 06-27-2008: Throwback videogames, digital distro, and atavistic joy
- 06-26-2008: WiiWare, PSN, XBLA and the Long Tail
- 06-24-2008: Sometimes narrative as narrative is the answer
- 06-23-2008: Take the Rorschach test
- 06-18-2008: GAMBIT '08 students settling in
- 06-18-2008: William Uricchio to present learned lessons from GAMBIT at GLS 4.0
- 06-06-2008: GAMBIT Highlights a Year of Development & Research: Backflow
- 06-05-2008: AudiOdyssey in the press, with a quick correction
- 06-04-2008: GAMBIT Summer Orientation '08 - Singapore
- 05-23-2008: GAMBIT Highlights a Year of Development & Research: Wiip
- 05-21-2008: GAMBIT Highlights a Year of Development & Research: AudiOdyssey
- 05-19-2008: GAMBIT Highlights a Year of Development & Research: Elementalyst
- 05-16-2008: Dinos can't survive on bones alone
- 05-07-2008: The Pros of Cons
- 05-05-2008: Jesper Juul giving keynote at Game Philosophy Conference
- 04-16-2008: Second Skin at IFFBoston 2008
- 04-08-2008: Jesper Juul speaks at Columbia University April 10th
- 04-07-2008: Persepolis for Xbox 360?
- 04-04-2008: Rag Doll Kung Fu and the rough path to innovation
- 04-01-2008: GAMBIT Singapore Open House
- 03-30-2008: Violence and Games, One Student's Perspective (Part 1)
- 03-20-2008: Live tonight at GAMBIT US: Denis Dyack
- 03-19-2008: Ubisoft visits Singapore lab
- 03-18-2008: Life, Love, and Death... in five minutes.
- 03-12-2008: GAMBIT Singapore Lab Operational
- 03-10-2008: Game Design Bootcamp@Danube University Krems
- 03-04-2008: GDC 2008 Round Up
- 03-02-2008: Gambit in the News
- 01-15-2008: The Cultural Myths about First Person Shooters
- 01-08-2008: Now Hiring: Art Director, Technical Director
- 12-11-2007: Backflow is a finalist for IGF Mobile 2008
- 12-11-2007: 12/11/07: Boston Postmortem
- 12-07-2007: Zarf's Presentation at Purple Blurb 12/04/2007
- 12-06-2007: Product Placement and Gamer Culture
- 12-03-2007: 12/04/07: Karakuri: The Roots of Japanese Robot Technology
- 12-02-2007: Vivendi Games-Activision Merger Announced
- 11-26-2007: Ebert Likes Hitman, Hates Games
- 11-06-2007: 11/08/07: Games and Civic Engagement
- 11-06-2007: Hooray for Samus Aran!
- 10-31-2007: Friday Games @ GAMBIT: Horror
- 10-22-2007: Senators Love Games Too!
- 09-27-2007: Reflections on a GAMBIT Summer
- 09-10-2007: GAMBIT Makes News at GCA
- 09-05-2007: Would You Like to Play a Game?
- 09-04-2007: CNN on GAMBIT and AudiOdyssey
- 08-03-2007: Move II: Kendall Square
- 07-06-2007: Summer in Boston!
- 06-18-2007: Move I: The MIT Architecture Studio
- 06-15-2007: Pressing the Start Button
- 06-06-2007: Hiring: MIT Postdoctoral Associate 2007-2008
- 06-05-2007: 6/15/07: Brad Edelman, PlayFirst: Casual Games - Principles of Success
- 06-03-2007: GAMBIT email contact fixed
- 05-18-2007: 5/18/07: Paprika Sneak Preview, 5pm, Room 26-100
- 05-12-2007: MIT, IBM Team Up on First PlayStation 3 Course
- 05-11-2007: GAMBIT is hiring!
- 05-10-2007: OLPC Game Jam in Needham, MA, June 8-10 2007
- 05-09-2007: 5/11/07: Katherine Isbister, RPI, Better Game Characters by Design
- 05-09-2007: 5/9/07: Ben Sawyer, Serious Games Initiative
- 05-07-2007: Asian Game Developers Summit 2006 videos
- 05-07-2007: 3/7/07: What's in a game? The Art, Media, and Technology
- 04-25-2007: 10 Things You Will Not Like About Professional Game Development
- 04-23-2007: Doug Church visits GAMBIT
- 04-18-2007: 4/18/07: Matt Weise, 10 Things You Will Not Like About Professional Game Development
- 03-31-2007: Games Kids Play
- 03-21-2007: New York Times: Inside Japan's Puzzle Palace
- 03-16-2007: 3/22/07: Threshold Animation Studios
- 03-12-2007: 3/13/07: Dr Barbara Lippe, Girls-Games-Japan
- 02-15-2007: Wired News article on GAMBIT
- 02-13-2007: Introducing the HIMG
- 02-13-2007: FuturePlay 2007 Call for Papers
- 02-09-2007: StarCraft live-action SIK Game
- 02-08-2007: 2/20/07: Boston Postmortem
- 02-08-2007: 2/12/07: MIT Videogame Theorists Colloquium
- 02-07-2007: Other inspiring games
- 01-26-2007: Shmups and Beat-em-ups
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