Singapore-MIT GAMBIT Game Lab spacer
spacer New Entries Archives Links subheader placeholder
left edge
CarneyVale: Showtime named to the 2009 PAX 10!
PAX 10
GAMBIT's high-flying CarneyVale: Showtime is about to hit a new height: appearing as one of the 10 best games of 2009 at the Penny Arcade Expo!

According to Gamasutra's Leigh Alexander:

Organizers have chosen the 10 best games from over 150 submissions to be showcased at Penny Arcade's PAX consumer event this year, including CarneyVale: Showtime and Osmos.

Now in its second year, the PAX 10 is designed to highlight the efforts of indie game creators working on original, self-funded and self-published, fully playable, non-mod game projects across all platforms.

The developers of the top ten games will be given four exhibitor passes each to the Penny Arcade Expo to be held September 4 to 6, and will showcase the games in a special booth at the show.

The PAX 10 selections are as follows:

CarneyVale: Showtime by the Singapore-MIT GAMBIT Game Lab (Xbox 360)
Closure by Tyler Glaiel and Jon Schubbe (PC)
Fieldrunners by Subatomic Studios (iPhone)
Liight by Studio Walljump (Wii)
Machinarium by Amanita Design (PC)
Osmos by Hemisphere Games (PC)
Puzzle Bloom by Team Shotgun (PC)
Tag: The Power of Paint by Tag Team (PC)
Trino by Trinoteam (Xbox 360)
What is Bothering Carl? by Story Fort (PC)

PAX, organized by popular Penny Arcade comic creators Jerry "Tycho" Holkins and Mike "Gabe" Krahulik, first featured the PAX 10 last year, with finalists whittled down from more than 80 submissions. Last year, Expo attendees chose Twisted Pixel's The Maw as the overall champion.

As longtime fans of Gabe and Tycho, what can we say other than... Woo-hoo!



Even tho xbox 360 topped the chart but amazingly most of the enteries are for PC games, does this mean PC is the leading the console war? Props for topping the chart.


No, not at all – it just means that it's much much easier to build indie games for the PC (or the Mac) than for consoles.

Indie PC games don't usually require expensive developer kits to be built, or require approval from some central platform owner like Sony or Nintendo before they can be released. Things are getting easier now that digital download markets are being built into all the platforms, and companies like Microsoft and Apple are taking great pains to facilitate indie developers through things like XNA and the iPhone SDK - which is, I suspect, why we're seeing two Xbox 360 games and one iPhone game on the PAX 10.

If anything, the most surprising thing on that list is the Wii title, since developing games for Nintendo has been notoriously closely-controlled ever since the first days of the NES and the "Nintendo Seal of Approval". Sony and Nintendo are both slowly becoming more open to indie development, but we'll see what happens there – there was a story on Kotaku just this past weekend about Sony considering giving away dev kits for the PSP. Who knows? In another couple of years that list may be dominated by the iPhone and the PSP.


Oh, and thanks for the props!


Nice read, cleared some doubts too. I think PC is gaming would lead the scene for a while, i can't seem to find a chart which i saw last month, anyways i shall post it when ever i find it. Even tho PCs are not primarily designed for gaming but still their powerdul cpus, heavy graphic cards, bigger and faster hard drives are hard to beat, on top of that it is cheaper.

Yes, i can understand how hard it could be for vendors such as MS, Sony etc to let indie developers have their go, but its good as they are becoming more flexible in their approach.


Ah, sorry for the typo in above comment :/

right edge
bottom curves