Singapore-MIT GAMBIT Game Lab spacer
spacer New Entries Archives Links subheader placeholder
left edge
10/28/09: Clint Hocking speaks at GAMBIT

The Territory is not the Map: Hyper Realism and the New Immersion Paradigm
Wednesday October 28, 2009
4-5 PM | Singapore-MIT GAMBIT Game Lab

Clint_Hocking.jpgThe games of today unsurprisingly strive to mimic the linear, authored structures of previous generations of media largely because gamers and game developers have grown up in a world where those media are culturally dominant. That is changing. As our media become more richly interactive and as our experience of the world becomes increasingly fragmented and parallelized, a new media culture is disintegrating the old. Games of the future will reflect this cultural shift by themselves becoming more fragmentary, more parallelized, and less focused on rich simulation and traditional notions of immersion.

This talk examines the potential long-term future of gaming by looking at the accelerating convergence between rising technologies and competing media from the internet, games, music and narrative media to augmented reality and the prominence of portable wireless devices.

This talk is free to the the MIT community and the public. If you are planning on attending, please email so we can ensure enough seating for everybody. The location of the talk may change; please check updates on the GAMBIT blog.

Clint Hocking has been working at Ubisoft Montreal since July of 2001, when he began his career in the game industry as a Level Designer on the original SPLINTER CELL. During development he also took on the roles of Game Designer and Scriptwriter. Splinter Cell was nominated for seven Game Developer's Choice Awards (including nominations for Excellence in Level Design, Game Design and Scriptwriting). Along with writer JT Petty, Clint was honored for his writing work on the title with the first-ever Game Developer's Choice Award for Excellence in Scriptwriting.

Clint continued to develop the Splinter Cell franchise as Lead Level Designer, Scriptwriter, and Creative Director on SPLINTER CELL: CHAOS THEORY - the highest rated Splinter Cell to date with an aggregate review score of 94%. Clint next took on the role of Creative Director on FAR CRY 2, a controversial title that took players into the 'Heart of Darkness' of a fully realized African state torn apart by civil war. Both innovative and acclaimed, Far Cry 2 was another hit for Ubisoft.

In addition to working as a game developer, Clint is also active in the game development community, and is a vocal proponent of games as an emerging medium and art form. Clint is on the Advisory Board of the Montreal IGDA Chapter, and is a frequent speaker at the Game Developers Conference and other conferences around the world. He maintains a blog at

Clint Hocking sits on the advisory board of the Singapore-MIT GAMBIT Game Lab.

right edge
bottom curves