Last year, my assistant Claxton Everett and I sat down with Kevin Driscoll, a recent graduate of the Comparative Media Studies Master's program and the product owner for Picopoke, one of our Summer 2008 prototype games and a finalist in the 2009 Independent Games Festival. Kevin has since gone on to become a Ph.D. student in the Annenberg School of Communication at the University of Southern California, but his memory lives on around the lab in the form of our five-part interview, which has just gone live on TechTV.
The first of the five video interviews with Kevin Driscoll.
In it, Kevin explains what his group was trying to do with Picopoke, who plays Picopoke, whether or not Picopoke can actually be considered a game, and why they chose to build it on Facebook. The videos aren't very long (the longest is just over two minutes, the shortest is less than 45 seconds) and they're all very informative, so go check 'em out!
I'd like to extend my warmest gratitude to Kevin for sitting down with me for the interview and for sharing his insight, and to Claxton for all his hard work and much-appreciated assistance! Oh, and Kevin, if you're reading this, appreciate the weather out there in sunny LA. Right now Boston's a big, sloppy, melty mess...