Have you ever wondered about the first stage of creating a video game? GAMBIT's Technical Director Andrew Grant along with GAMBIT's Lead Game Designer, Matthew Weise lead a group of three game designers (Kevin Laughlin, Alexis Brownell and Sophia Foster-Dimino) through the paper prototyping stage of videogame development. Video Produced by Generoso Fierro, Music and Editing by Garrett Beazley.
PART ONE: Andrew and Matthew present our game designers with a concept for a game. Here begins the process of creating the gameplay! Our designers use markers on paper, blocks, string and a host of other tools to make the game a reality.
Click here to download Part One for iPod/iPhone
PART TWO: Our game designers have decided to abandon the "paper" stage of development and go right for the whiteboard to hash out their game.
Click here to download Part Two for iPod/iPhone
PART THREE: Design Consultant Tim Stellmach comes by to play and review the prototype the designers have come up with based on the game concept.