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"Making a GAMBIT Game" Series Episode Four "Art and Design Review"

MAKING A GAMBIT GAME Ep 4, Pt 1. "ART AND DESIGN REVIEW"
IN EPISODE 4 OF MAKING A GAMBIT GAME, Team 4 has taken the best elements from their early prototypes and has begun designing the game eventually known as "elude". Here, the product owner and the game director work directly with team 4 in fine tuning their design and art. This episode features the week 3 design and art reviews.

In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.

CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010

Episode Four, Part One
MIT Tech TV

Click here to download Episode Four, Part One for iPhone/iPod


Episode Four, Part Two
MIT Tech TV

Click here to download Episode Four, Part Two for iPhone/iPod


Episode Four, Part Three
MIT Tech TV

Click here to download Episode Four, Part Three for iPhone/iPod

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