GAMBIT Research Associate Jason Begy and GAMBIT U.S. Executive Director Philip Tan teach the lab portion of their Fall 2010 CMS. 608 Class: Game Design on October 15th, 2010. In this particular class they will be lecturing on the "Affordances of different types of game pieces and how they have been used". CMS. 608 Game Design consists of practical instruction in the design and analysis of non-digital games. Provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games. Students taking the graduate version complete additional assignments. Video Produced by Generoso Fierro , Edited by Garrett Beazley.
A GAMBIT Class: CMS.608 Game Design