Singapore-MIT GAMBIT Game Lab spacer spacer
CMS MIT
spacer
spacer New Entries Archives Links subheader placeholder
Updates December2011 edging
left edge
About the Archives

This page contains all entries posted to GAMBIT in December 2011. They are listed from oldest to newest.

November 2011 is the previous archive.

January 2012 is the next archive.

Many more can be found on the main index page or by looking through the archives.

pinstripe
Friday Games @ GAMBIT - Who Can You Trust? An Exploration of the Traitor Mechanism in Face-to-Face Games

One type of board game is the cooperative board game, where all players are working together to achieve a goal. In the last few years, there has been an exploration of the traitor mechanism, where one or more players are secretly working against the rest of the players to cause them to lose the cooperative game.

The most commonly known example of this game is the public domain game Werewolf (or Mafia), where the players are working as a team to unmask the Werewolves hidden in the group. These games allow you to explore group dynamics, bluffing, and bring deduction elements into play in gameplay that starts with indirect player interaction but moves into direct player interaction.

For Friday Games on Dec. 16th, Resident Scholar Scott Nicholson will first run a few games of Werewolf in a fishbowl style, where a group of players will play while others watch, and then the game will be discussed. After that, Nicholson will present a series of board and card games that use this element in different ways, such as Shadows over Camelot and Battlestar Galactica. Participants will then be able to try out and observe some of the shorter traitor-based games, such as The Resistance, Saboteur, and Panic Station.

Part Twelve of the GAMBIT Summer Summit Videos: Jeff Orkin/MIT Media Lab, "Next Generation A.I. & Gameplay: Big Data, Big Opportunities"

Part Twelve of the GAMBIT Summer Summit 2011 Videos is the closing keynote and this comes from Jeff Orkin of the MIT Media Lab and Cognitive Machines. His lecture entitled " "Next Generation A.I. & Gameplay: Big Data, Big Opportunities" is the final video of the twelve part series. Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by Generoso Fierro, Edited by Garrett Beazley

Video: "Games As An Aesthetic Form" 12/1/11: Frank Lantz (NYU Game Center)

This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions. Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by Generoso Fierro, Edited by James Barrille.

Part Eleven of the GAMBIT Summer Summit Videos: GAMBIT Interns Alumni Panel

Part Eleven of the GAMBIT Summer Summit 2011 Videos features a panel discussion with former GAMBIT interns: Mark Sullivan, Sharat Bhat and Genevieve Conley. They discuss their experiences at the US GAMBIT Lab and how it impacted their future in both game education and industry. Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by Generoso Fierro, Edited by Garrett Beazley

Friday Games @ GAMBIT - A History of Zelda

Skyward Sword came out a bit over a week ago, and since last week was Thanksgiving this week we are looking at a history of the Zelda franchise, from its inception in 1986's The Legend of Zelda for NES all the way up to 2011's motion-controlled Wii version.

Join us in the GAMBIT lounge at 4pm. We will be starting a little late as there will be a short recruiting event from 4:00-4:15. As always there will be cookies and snacks.

Games to be played:

- The Legend of Zelda
- Zelda II: The Adventure of Link
- Zelda III: A Link to the Past
- The Frog For Whom the Bell Tolls
- The Legend of Zelda: Link's Awakening
- The Legend of Zelda: Ocarina of Time
- The Legend of Zelda: Majora's Mask
- The Legend of Zelda: Wind Waker
- The Legend of Zelda: Four Swords Adventures
- The Legend of Zelda: The Phantom Hourglass
- The Legend of Zelda: Twilight Princess
- The Legend of Zelda: Skyward Sword

Games to be shown:

- Link: The Faces of Evil
- Zelda: The Wand of Gamelon
- Zelda's Adventure
- The Legend of Zelda: Oracle of Seasons/Ages
- The Legend of Zelda: The Minish Cap
- The Legend of Zelda: Spirit Tracks

We're on the third floor of 5 Cambridge Center, Cambridge, MA 02142. If you can't join us, you can watch our live stream.

right edge