We're going to star this final post of the A Closed World coverage with some screenshots of early versions of the game. I think looking through them you can see some of the path that was taken to get to the final version.
Next are some images of maps that were designed for the game. I think this shows how the world developed over the weeks working on the game.
Finally, I'd like to finish this little retrospective of A Closed World with some reflections written by the team's game designer. See you on Monday with our next Game of the Week!