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Looking Glass Studios Interview Series - Audio Podcast 10 - Paul Neurath

The 10th and final part of the interview series with members of Looking Glass Studios (1990-2000), the company that wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.

The guest of our final installment is Paul Neurath, co-founder and creative director of Looking Glass from the day it opened to the day it closed a decade later. In this nearly two hour interview I speak with Paul about the breadth of the company's history, including how it came into existence, what made it focus on innovation the way it did, and why they eventually (and suddenly) closed.

Download the podcast here.

CLOSING COMMENT: We may do some encore podcasts in the future should the right people (the mythical Doug Church for example) become available, but for now this is it. Ten interviews, over 10 hours. An admittedly incomplete but hopefully illuminating oral history of one of the most important game developers ever. Hope you found it useful.


On March 6, 2012 at 12:31 AM, john.sietsma Author Profile Page said:

I've listened to everyone of these podcasts and thoroughly enjoyed them. A deep thanks from me for the time and effort you put into making them.


On March 20, 2012 at 11:01 AM, lukas.grygar Author Profile Page said:

Huge thanks from me as well. I've always felt the presence of a 'kindred spirit' when roaming around the worlds LGS crafted and these tremendous interviews reinforced that feeling.

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