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About the Archives

This page contains all entries posted to GAMBIT in September 2012. They are listed from oldest to newest.

July 2012 is the previous archive.

October 2012 is the next archive.

Many more can be found on the main index page or by looking through the archives.

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7 new games to play from our Summer 2012 session!
Abe Approves

The games made during the Summer 2012 session of The Singapore-MIT GAMBIT Game Lab are now online!

This year, we explored a diverse set of topics, and from that we created 7 games:

  • Bosnobo: Primate Change -- teach the Bosnobos the skills they need to survive! (an artificial intelligence experiment)
  • Fugue -- spend a day in the meadows using the Tarot (or your own will) to guide you
  • The Last Symphony -- explore the life and story of a composer through the objects he left behind (a design challenge to tackle how hidden object games work)
  • Movers and Shakers -- 2 players are tasked with keeping the world turning (a game with meaningful conflict)
  • Movmote -- control a moving object by slowing it down and changing its movement paths (it's up to you about how to interpret this - that's what our researchers want to know!)
  • Phantomation -- save someone from the evil spirits of a haunted house using your phantomation powers (a game where the UI for your powers will be used in an animation tool)
  • A Slower Speed of Light -- a first person challenge: pick up orbs that reduce the speed of light in increments (designed to help the player better understand relativistic effects when approaching the speed of light)

You might be aware that this was the final summer of the collaboration now known as the Singapore-MIT GAMBIT Game Lab. This collaboration between the Media Development Authority and the Massachusetts Institute of Technology started way back in 2006 and has had an excellent run: 55 games, over a hundred research papers, lectures, and other publications. We've hosted dozens of visiting scholars from all over the world.

We're not going away! As of October 1, 2012 the US lab (which maintained this site) will be called the MIT Game Lab -- more information will come up after our program wrap-up Symposium, "Games in Everyday Life" (which by the way, still has spots open! If you're in Boston on September 21st, come on down to see us!

More details about the wrap up of the GAMBIT initiative will come out later in October. Stay tuned at this website, the new MIT Game Lab site, http://gamelab.mit.edu, and on Twitter (@MITGameLab) for more information about our future projects!

Games By The Book: Videogame Adaptations of Literary Works in at the Hayden Library

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The Hayden Library is host to an interactive exhibition from September 7th. Patrons will be able to play a selection of videogames adapting literary works, from Shakespeare to Douglas Adams. The exhibit is an exploration of the range of approaches to adapting novels or plays to a videogame format, from creating worlds based on the works of a single author, to free interpretations of a novel. The result is often whimsical, turning the worlds of these stories into spaces to be explored, often abstracting them into videogame conventions.

The games featured in the exhibit invite players to become Nick Carraway, the narrator of The Great Gatsby, dodging drunken partygoers in his way to meet Gatsby, explore the world of Shakespeare's plays, carry out an exercise of introspection based on Sophocles' Oedipus at Colonus, or revisit the events of The Hitchhiker's Guide to the Galaxy. Our own game, Yet One Word, is also part of the show.

The games have been curated by the Clara Fernández-Vara, a member of this lab, and Nick Montfort, Associate Professor at MIT. Preparing the exhibit, both the process of curation and setting up, has been an unusual challenge, given the venue and the nature of the exhibit.

Games by the Book will be open to the public until October 8th, and will be located on the second floor of the Hayden Library building. More details can be found in the exhibit's website.

The exhibit is sponsored by the De Florez Fund for Humor and the MIT Council of the Arts. The organizers are the MIT Game Lab, the Electronic Literature Organization and Comparative Media Studies.

A Closed World selected for IndieCade!

Thumbnail image for A Closed World Screen Shot.jpgIn all of the madness at the end of the summer program, the beginning of the new school year, and the relocation of our US lab, we forgot to update the blog with this awesome news: A Closed World has been nominated for the 2012 IndieCade Awards! From Oct 4 to 7, 2012, the IndieCade international festival of independent games will feature our game in multiple locations in downtown Culver City, CA. We're in great company (full list of nominees) and greatly honored for being selected for the festival.

G4TV is doing a series of stories on "The Road to IndieCade", and they included A Closed World in the Five Games You Should Have Played By Now article. If you haven't played it by now, well, here's the link!

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