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About the Archives

This page contains an archive of all entries posted to GAMBIT in the Deadlines category. They are listed from oldest to newest.

Events is the next category.

Many more can be found on the main index page or by looking through the archives.

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Now Hiring: Art Director, Technical Director

GAMBIT is now accepting applications for two new positions beginning in Q1 2008: Art Director and Technical Director.

The Technical Director will serve as lead programmer in designing, coding, testing, and debugging prototypes and preparing them for public or commercial release, as well as establish, teach, and refine best practices in software engineering with multiple teams and a spring class of students. Other duties include hosting software engineering and programming discussions and seminars with students and researchers.

The Art Director will serve as lead artist in designing, creating, and optimizing art for game prototypes and help prepare them for public or commercial release, as well as establish, teach, and refine best practices in visual, character, and environment design with multiple teams and a spring class of students. Will also host discussions on art tools and aesthetics and conduct instructional seminars with students and researchers.

Both positions will assist and mentor multiple game development teams of graduate and undergraduate student research assistants over the summer to help them design and develop small game prototypes, and participate in meetings over the fall, winter, and spring with a team of graduate students, postdocs, and professional research associates developing individual casual games to be deployed over online channels or mobile devices.

For more requirements, estimated pay rates and application instructions, please visit the following links:

MIT is an Equal Opportunity and Affirmative Action employer and strongly encourages the applications of women and members of minority groups.

OLPC Game Jam in Needham, MA, June 8-10 2007

Applications are due 11:59pm EST May 12. Apply here!

From the OLPC Game Jam website:

The OLPC Game Jam is a game design and programming event designed to encourage (simultaneously) experimentation and innovation in the game industry and kick off development of open-source games for the OLPC platform (the XO). A group of game developers will get together over a three-day period to make as many innovative games as possible for the laptop, which is being distributed to children in developing countries around the world. Our goal is not just some great games and experimentation for the XO Laptop but also to bring the unique constraints and output of this project to next years GDC Experimental Gameplay Workshop. Code will be released on SourceForge under the GNU General Public License so everyone can freely experiment with the source and games.

FuturePlay 2007 Call for Papers

FuturePlay 2007: The International Academic Conference on the Future of Game Design and Technology

www.futureplay.org
November 15-17, 2007
Toronto, Ontario, Canada

FuturePlay evolved from the former Computer Game Technology (CGT) Conference initiated and run by Algoma University College since 2002. The goal of FuturePlay is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.

Continue reading "FuturePlay 2007 Call for Papers" »

StarCraft live-action SIK Game

EDIT: Note the change of date! The game is now running on sunday.

Some old friends are running a SIK (Society for Interactive Killing) game on the MIT campus in two weeks. SIK games are a genre of live-action games run by the MIT Assassins' Guild. They're basically tactical indoor paintball, only with plastic discs and rubber darts instead of paint. Expect it to have lots of reasonably complicated mechanics, but it's a fun experiment in thinking about how computer game rules and systems would translate into a game where people are really running around.

Zerg vs. Protoss vs. Terrans! You played the computer game, now play the SIK game!

StarCraft will be running several short games in a single evening, giving people time to explore their favorite strategies in LARP format. It will run on Sunday 2/25, starting at 5pm.

Version 1.21 rules and stats are online at:
http://web.mit.edu/jakebeal/Public/starcraft-rules.pdf
http://web.mit.edu/jakebeal/Public/starcraft-units.pdf

Fair warning: if you play, an Ultralisk may hit you with a boffer.

In case you've forgotten what it's all about, go check out...
http://www.battle.net/scc/
http://www.blizzard.com/starcraft/

StarCraft is written and GMed by Jake Beal, Jeff Cohen, and Joe Foley,
under the auspices of the MIT Assassin's Guild. Props and legal
trademark recognition to Blizzard.

To apply, answer the questions below and send to starcraft-gms (AT) mit.edu. Please respond by the night of Friday, Feb 16th. Thank you.

Continue reading "StarCraft live-action SIK Game" »

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