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This page contains an archive of all entries posted to GAMBIT in the Deadlines category. They are listed from oldest to newest.
Events is the next category.
Many more can be found on the main index page or by looking through the archives.
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October 20, 2009 9:23 AM
10/30/09: Reminder - Student Explorer Grant
Turn your ideas into a business venture -- Receive up to $50,000 funding
Presented by the SMART Innovation Centre
Do you have an exciting game or web application? Do you want to be an entrepreneur? The Explorer Grant will assist individual students or groups of students explore further development and commercialization of innovative games and web applications originated by them. The Explorer Grant will provide up to $50,000 in funding to develop commercial prototypes, evaluate go-to-market strategies so that your game or web application can be licensed to an existing company or form the basis of a start-up company.
The Explorer Grant recipients will also be provided with business expertise, guidance on intellectual property, and networking opportunities with the Singapore and international venture capital community.
US teams may receive up to US$50,000, Singapore teams may receive up to S$50,000.
Eligibility
Full time undergraduate or graduate students at:
- Massachusetts Institute of Technology
- Nanyang Technological University
- National University of Singapore
- Singapore Management University
- Nanyang Polytechnic
- Ngee Ann Polytechnic
- Republic Polytechnic
- Singapore Polytechnic
- Temasek Polytechnic
- Other Singapore institutes and recent graduates can be considered
You must identify a faculty member at your institute to act as a Faculty Mentor.
You can work in student teams or individuals. If working as a team, a team leader must be identified. Teams from multiple institutes/universities can be formed.
Submission Process
The proposal must be submitted electronically to explorergrants@smart.mit.edu by 30th October, 2009, 5pm, Singapore time.
Grant application form is available at http://web.mit.edu/smart/explorer
Important Dates
- 14 September 2009: Grant submission opens
- 30 October 2009: Grant closes, 5pm (Singapore time)
- 30 January 2010: Award Grant
For inquiries about the grant program, contact Howard Califano at howard.califano@smart.mit.edu or visit our website at http://web.mit.edu/smart/innovationcentre for more information.
September 22, 2009 9:00 AM
Utrecht University is hiring game studies faculty
The Department of Media and Culture Studies at Utrecht University has a vacancy for an Assistant Professor New Media and Digital Culture.
Job description
MCS offers an interdisciplinary and open atmosphere with a young, dynamic team. Courses are taught in Dutch and English, but non-Dutch speaking candidates are required to be able to teach in Dutch after one year.
You will teach Bachelor's and Master's courses, particular courses in the field of new media and digital culture. You will supervise Master's theses and participate in the administration of the department.
Further details
For more information, please contact Prof Dr Joost Raessens, e-mail J.Raessens@uu.nl or tel. (+31) 30 253 6270. You can also have a look at the department's website.
How to apply
Interested candidates should send their application by e-mail, including a curriculum vitae, to the Personnel Department of the Faculty of Humanities, to humanitiesjobs.gw@uu.nl (specify your name and vacancy number: 68926-E in the message) or by mail to Mrs. Drs M.H. de Windt, Kromme Nieuwegracht 46, 3512 HJ Utrecht, The Netherlands. Please refer to vacancy number 68926-E on the envelope.
The deadline for applications is 19 October 2009.
The interviews and mini-colleges will take place in Utrecht on Thursday the 12th of November 2009.
Continue reading "Utrecht University is hiring game studies faculty" »
September 21, 2009 9:01 AM
We're hiring a research executive to work in Singapore!
The Singapore-MIT GAMBIT Game Lab (GAMBIT) is looking for a research executive who will be responsible for building relationships between researchers/Institutions of Higher Learning (IHLs) in Singapore, and coordinating various research activities. As the key liaison person, he/she will drive the call for proposals (research in games), as well as, evaluate proposals and recommendations.
Major Responsibilities
- Key liaison person between research institutions/organizations, and GAMBIT Singapore to coordinate visiting graduate students researchers between Singapore and MIT labs
- Strengthen existing relationships and build collaborations between institutes of higher learning in Singapore and MIT
- Research coordinator in charge of managing research activities under the Singapore lab and overseeing various research proposals (including the call for proposal, selecting good proposals, and evaluating recommendations from a review panel)
- Propose and implement plans to create a systemic and sustainable network of game researchers to develop GAMBIT as a research and development hub regionally by 2011
- Communicate GAMBIT mission and work closely with local and overseas researchers to form strategic partnerships to steer research efforts
Qualifications and Skills
- Degree holder in Computer Science is preferred
- Research knowledge in areas of games or gaming technology, with technical background and understanding of the role of game in research, education etc.
- Good analytical and organizing skills, with the ability to multi-task on various projects and work independently
- Independent team-player with excellent communication and interpersonal skills
- Strong interest in games a plus
How to Apply
The closing date for this position is 1 February 2010.
Interested applicants should submit the relevant documents:
- Cover letter and resume
- Expected salary and earliest start date
- Demo materials/portfolio/links showing related work experiences in games or media
- References and testimonials
Please note that GAMBIT is not responsible for the return of any sample submissions (ie. video tapes, CDs, portfolios, etc.).
Please send all submissions to the following address:
| Email |
gambitsg AT gmail DOT com |
| Mail | 1 Coleman Street #09-06 The Adelphi Singapore 179803 |
Please indicate job position desired in your application email/mail package.
Successful applicants will be notified within one month of application. Thank you!
September 14, 2009 12:00 PM
10/30/09: Student Explorer Grant for games
Turn your ideas into a business venture -- Receive up to S$50,000 funding
Presented by the SMART Innovation Centre
Do you have an exciting game or web application? Do you want to be an entrepreneur? The Explorer Grant will assist individual students or groups of students explore further development and commercialization of innovative games and web applications originated by them. The Explorer Grant will provide up to S$50,000 in funding to develop commercial prototypes, evaluate go-to-market strategies so that your game or web application can be licensed to an existing company or form the basis of a start-up company.
The Explorer Grant recipients will also be provided with business expertise, guidance on intellectual property, and networking opportunities with the Singapore and international venture capital community.
Important Dates
- 14 September 2009: Grant submission opens
- 30 October 2009: Grant closes, 5pm (Singapore time)
- 30 January 2010: Award Grant
Continue reading "10/30/09: Student Explorer Grant for games" »
September 4, 2009 9:00 AM
2009 Call for Research Proposals
Faculty and post-doc researchers from Singapore and MIT are invited to submit proposals for consideration to the Singapore-MIT GAMBIT Game Lab. Funding is available for projects to be run between September 2010 to September 2011, inclusive.
Researchers participating in GAMBIT-funded projects will be expected to encapsulate and present their work within an academic context, such as presenting at conferences or publishing in respected journals, websites, or magazines. Research projects must also include an applied component to be used in game development during the GAMBIT summer program in 2010 or 2011. Proposal requirements are explained in greater detail in Join Game.
PDF submissions for research collaborations seeking funding through the Singapore-MIT GAMBIT Game Lab must be sent to gambit-proposal@mit.edu by 30 November 2009 for consideration by the Projects Steering Committee. Proposal submitters may be contacted after the deadline for revision requests and clarifications. Approved projects will be announced in February 2010 to begin funded research in Fall 2010 at the latest. Approved projects may be able to get an early start by nominating a Singaporean researcher to participate in the GAMBIT Summer Game Development Program in 2010, allowing collaborators to meet regularly at MIT for the summer.
March 9, 2009 12:37 PM
IndieCade Call for Submissions (Updated)
Updated - note the new deadline of May 15th!
Attention students, academics, artists and industry professionals! We'd like to call your attention to the upcoming submission deadline for IndieCade, the upcoming festival of independent games and interactive art being chaired by friend-of-the-lab Celia Pearce. Here's the official CFP.
IndieCade Call for Submissions
IndieCade invites independent game artists and designers from around the world to submit interactive media of all types - from art to commercial, ARG to abstract, mind-bending to mobile, serious to shooter, as well as academic and student projects - for consideration. Work-in-progress is encouraged.
A diverse jury of creative and academic leaders will select entries for top prizes at the IndieCade 2009 Festival. All entries for the Festival will also receive consideration for presentation at all 2009 IndieCade international exhibitions including:
IndieCade 2009 Events:
IndieCade @ E3, Los Angeles (June 2-5)
IndieCade Asia TBA
IndieCade @ SIGGRAPH, New Orleans (Aug 5-7)
IndieCade 2009 (Oct 1-10)
IndieCade Europe, GameCity, UK (Oct 26-29)
Submissions Deadline: April 30, 2009 May 15, 2009 at Midnight PST.
For more information and to enter: www.IndieCade.com.
IndieCade's successful flagship 2008 festival held last October at Open Satellite contemporary gallery in Bellevue, Washington, was the first major intertaional exhibition of independent videogames and videogame art in the area. Event organizers include IndieCade Founder Stephanie Barish, Chair Celia Pearce, and Festival Director Sam Roberts.
January 6, 2009 5:58 PM
GAMBIT is looking for an Audio Director
GAMBIT is now accepting applications for a new research and development staff position beginning in March 2009. The Audio Director will:
- direct conceptual design, composition, and engineering of sound requirements for game prototypes;
- assist and mentor multiple game development teams of graduate and undergraduate student research assistants over the summer to help them design and develop small game prototypes;
- liaise and coordinate with audio and music students and faculty from other institutions to further support development of small game prototypes;
- work with teams of graduate students, postdocs, and professional research associates developing individual casual games to be deployed over online channels or mobile devices, participating in meetings over fall, winter, and spring;
- coordinate maintenance and use of musical instruments, audio recording, and editing equipment with technical staff;
- make recommendations for new equipment procurement with systems administrator; establish, teach, and refine best practices in game development, audio design, and music composition with multiple teams on ongoing research projects;
- host discussions on audio tools and aesthetics;
- conduct instructional seminars with students and researchers.
Click here for more requirements, estimated pay rates and application instructions.
MIT is an Equal Opportunity and Affirmative Action employer and strongly encourages the applications of women and members of minority groups.
September 11, 2008 2:20 PM
Research Proposal Deadline Extended to Dec 31, 2008
Faculty and post-doc researchers from Singapore and MIT are invited to submit proposals to GAMBIT for collaborative projects starting in Fall 2009. In previous funding cycles, proposals were due at the end of September and investigators received responses at the beginning of the following year. To reduce the wait between submission, approval, and funding, note that the deadline this year has been moved to December 31, 2008.
Before the deadline arrives, interested researchers are encouraged to email gambit-exec AT mit DOT edu for inquiries, support in finding collaborators, and feedback on draft proposals. More information on the proposal format and requirements can be found on the Research Proposals page.
January 8, 2008 10:37 AM
Now Hiring: Art Director, Technical Director
GAMBIT is now accepting applications for two new positions beginning in Q1 2008: Art Director and Technical Director.
The Technical Director will serve as lead programmer in designing, coding, testing, and debugging prototypes and preparing them for public or commercial release, as well as establish, teach, and refine best practices in software engineering with multiple teams and a spring class of students. Other duties include hosting software engineering and programming discussions and seminars with students and researchers.
The Art Director will serve as lead artist in designing, creating, and optimizing art for game prototypes and help prepare them for public or commercial release, as well as establish, teach, and refine best practices in visual, character, and environment design with multiple teams and a spring class of students. Will also host discussions on art tools and aesthetics and conduct instructional seminars with students and researchers.
Both positions will assist and mentor multiple game development teams of graduate and undergraduate student research assistants over the summer to help them design and develop small game prototypes, and participate in meetings over the fall, winter, and spring with a team of graduate students, postdocs, and professional research associates developing individual casual games to be deployed over online channels or mobile devices.
For more requirements, estimated pay rates and application instructions, please visit the following links:
MIT is an Equal Opportunity and Affirmative Action employer and strongly encourages the applications of women and members of minority groups.
May 10, 2007 3:30 PM
OLPC Game Jam in Needham, MA, June 8-10 2007
Applications are due 11:59pm EST May 12. Apply here!
From the OLPC Game Jam website:
The OLPC Game Jam is a game design and programming event designed to encourage (simultaneously) experimentation and innovation in the game industry and kick off development of open-source games for the OLPC platform (the XO). A group of game developers will get together over a three-day period to make as many innovative games as possible for the laptop, which is being distributed to children in developing countries around the world. Our goal is not just some great games and experimentation for the XO Laptop but also to bring the unique constraints and output of this project to next years GDC Experimental Gameplay Workshop. Code will be released on SourceForge under the GNU General Public License so everyone can freely experiment with the source and games.
February 13, 2007 2:12 PM
FuturePlay 2007 Call for Papers
FuturePlay 2007: The International Academic Conference on the Future of Game Design and Technology
www.futureplay.org
November 15-17, 2007
Toronto, Ontario, Canada
FuturePlay evolved from the former Computer Game Technology (CGT) Conference initiated and run by Algoma University College since 2002. The goal of FuturePlay is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.
Continue reading "FuturePlay 2007 Call for Papers" »
February 9, 2007 10:35 AM
StarCraft live-action SIK Game
EDIT: Note the change of date! The game is now running on sunday.
Some old friends are running a SIK (Society for Interactive Killing) game on the MIT campus in two weeks. SIK games are a genre of live-action games run by the MIT Assassins' Guild. They're basically tactical indoor paintball, only with plastic discs and rubber darts instead of paint. Expect it to have lots of reasonably complicated mechanics, but it's a fun experiment in thinking about how computer game rules and systems would translate into a game where people are really running around.
Zerg vs. Protoss vs. Terrans! You played the computer game, now play the SIK game!
StarCraft will be running several short games in a single evening, giving people time to explore their favorite strategies in LARP format. It will run on Sunday 2/25, starting at 5pm.
Version 1.21 rules and stats are online at:
http://web.mit.edu/jakebeal/Public/starcraft-rules.pdf
http://web.mit.edu/jakebeal/Public/starcraft-units.pdf
Fair warning: if you play, an Ultralisk may hit you with a boffer.
In case you've forgotten what it's all about, go check out...
http://www.battle.net/scc/
http://www.blizzard.com/starcraft/
StarCraft is written and GMed by Jake Beal, Jeff Cohen, and Joe Foley,
under the auspices of the MIT Assassin's Guild. Props and legal
trademark recognition to Blizzard.
To apply, answer the questions below and send to starcraft-gms (AT) mit.edu. Please respond by the night of Friday, Feb 16th. Thank you.
Continue reading "StarCraft live-action SIK Game" »
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