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About the Archives

This page contains an archive of all entries posted to GAMBIT in the Indies category. They are listed from oldest to newest.

Guests is the previous category.

News is the next category.

Many more can be found on the main index page or by looking through the archives.

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Take the Rorschach test

This game had been on my list of "games I should play" for some time, mainly because I have this thing for adventure games that has lead me to write my dissertation on them. I'm happy to see that there are still innovations possible in a genre that many have declared to be dead (or at least, to have committed suicide). Rorschach is not a commercial game, so I guess it counts as indie. The truth is that it's not a complete game, but a really good prototype wrapped in quirky and loopy charm. The game designer is Jens Andersson, lead designer of The Darkness, and the artist is Ida Rödén.

Continue reading "Take the Rorschach test" »

Rag Doll Kung Fu and the rough path to innovation

This "flashback" review of an independent game released in 2005 was written originally for the Indiecade blog.

Of all the games I have purchased, I have only been asked for an ID to prove my age once (which actually says a lot about what kinds of games I buy, but that's another story), and that was for Rag Doll Kung Fu. It's rated M (17+), because there's blood and gore, violence, "language" (whatever that is) and use of drugs. I find it amusing, because while it is true that this PC game actually includes all those elements, it is also true that there is an important parodic tone to the whole game that differentiates it from, say The Elder Scrolls IV: Oblivion (which has the same rating with similar elements according to the ESRB).

Continue reading "Rag Doll Kung Fu and the rough path to innovation" »

Persepolis for Xbox 360?

Last week I bought a game I swore I wouldn't buy: Just Cause. I swore I wouldn't buy this game when I read that its politcal premise--the overthrow of a corrupt South American regime through guerrilla warfare--would involve the typical American rhetoric that, it would seem, no war-themed game can exist without: the protection of American interest. Thus a game that could have been, provocatively, Che Guevara meets Grand Theft Auto became yet another emulation of Chuck Norris barf bag cinema, the kind where some helpless country needs a swaggering yank to pull it, kicking and screaming if necessary, to democracy. This is why in Just Cause you are some CIA dude, and not just a suffering citizen of the (fictional) country who's finally had enough. One might imagine that a horrific dictatorship would be reason enough to go guerrilla, but in Just Cause we need the threat of WMD's which could possibly be used on America to justify ass kickery. Viva la Revolucion!

The notion fills me with disappointment. I know better than to expect a serious, documentary-like experience from a mainstream videogame, and yes many games are just elaborate power trips. But what's wrong with a power trip in which the indigenous population gets empowered in a way that isn't filtered through America's big brother mythology? Ugh. Still, I bought it last week.

I bought Just Cause because I played it at a friend's house, and it turned out to be pretty fun. The American aspect of the story is more or less in the background. Your avatar is Latin American at the very least, though he does appear to work for the CIA. The story itself is still moronic, full of Hollywood cliches. But those cliches make for fun gameplay at times, like when you perform all manner of ridiculous stunts. My friends and I had a ball riding cars, boats, and even planes like surfboards as we ran from government stooges. After that, I decided to swallow my political angst and pick it up for cheap.

Then, yesterday, my girlfriend and I went to see Persepolis.

Continue reading "Persepolis for Xbox 360?" »

Life, Love, and Death... in five minutes.

The below entry first appeared at IndieCade.com.


I think I understand. The screen is everything. It's your entire life. You can only see what's right in front of you. The future stretches out in a haze that dimly comes into focus as you move forward. The past also recedes back into a haze. It's everywhere you've been. Everything you've done, all sliding back into a blurry mess. But it's still on the screen. It's just squished beyond recognition.

Continue reading "Life, Love, and Death... in five minutes." »

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