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About the Archives

This page contains an archive of all entries posted to GAMBIT in the Reviews category. They are listed from oldest to newest.

Research is the previous category.

Thoughts is the next category.

Many more can be found on the main index page or by looking through the archives.

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Rockman Lovers Drivin' Lamborghinis

Over the weekend, I spent some time watching this video:

Continue reading "Rockman Lovers Drivin' Lamborghinis" »

Take the Rorschach test

This game had been on my list of "games I should play" for some time, mainly because I have this thing for adventure games that has lead me to write my dissertation on them. I'm happy to see that there are still innovations possible in a genre that many have declared to be dead (or at least, to have committed suicide). Rorschach is not a commercial game, so I guess it counts as indie. The truth is that it's not a complete game, but a really good prototype wrapped in quirky and loopy charm. The game designer is Jens Andersson, lead designer of The Darkness, and the artist is Ida Rödén.

Continue reading "Take the Rorschach test" »

Rag Doll Kung Fu and the rough path to innovation

This "flashback" review of an independent game released in 2005 was written originally for the Indiecade blog.

Of all the games I have purchased, I have only been asked for an ID to prove my age once (which actually says a lot about what kinds of games I buy, but that's another story), and that was for Rag Doll Kung Fu. It's rated M (17+), because there's blood and gore, violence, "language" (whatever that is) and use of drugs. I find it amusing, because while it is true that this PC game actually includes all those elements, it is also true that there is an important parodic tone to the whole game that differentiates it from, say The Elder Scrolls IV: Oblivion (which has the same rating with similar elements according to the ESRB).

Continue reading "Rag Doll Kung Fu and the rough path to innovation" »

Life, Love, and Death... in five minutes.

The below entry first appeared at IndieCade.com.


I think I understand. The screen is everything. It's your entire life. You can only see what's right in front of you. The future stretches out in a haze that dimly comes into focus as you move forward. The past also recedes back into a haze. It's everywhere you've been. Everything you've done, all sliding back into a blurry mess. But it's still on the screen. It's just squished beyond recognition.

Continue reading "Life, Love, and Death... in five minutes." »

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