This afternoon the US GAMBIT lab is playing host to Denis Dyack, the founder and president of Silicon Knights (Eternal Darkness: Sanity's Requiem, Metal Gear Solid: The Twin Snakes, Too Human). In addition to guest-lecturing in a game design course or two, Dyack will also be giving a presentation on Games as the Eighth Art and Engagement Theory for the MIT CMS Colloquium series. The Colloquium lecture is free and open to the public, and runs from 5-7 PM this evening in building 2-105.
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This page contains an archive of all entries posted to GAMBIT in the Guests category. They are listed from oldest to newest. Events is the previous category. Indies is the next category. Many more can be found on the main index page or by looking through the archives. |
Live tonight at GAMBIT US: Denis Dyack
10 Things You Will Not Like About Professional Game Development
Matt Weise gave a great presentation to a packed room at MIT last week, peppered with war stories and so-horrible-it's-funny anecdotes from his experiences in the game industry. For those of you who missed it, here's his list of awful things about professional game development, and each point was greeted with doleful grins and nods of agreement from the other industry members in the audience. Forewarned is forearmed, so here's my recommendation: everybody preparing to enter a game industry career should stop believing that anyone can avoid these pitfalls, but start anticipating and preparing for them instead. 10. Working with people who don't play games Thanks Matt! Doug Church visits GAMBIT
The UROP team is currently two months into the development of their puzzle game, which we hope to put up on the GAMBIT web site soon. Doug reminded the team to always keep in mind what they wanted the player to feel, examining each game mechanic to see how it contributed or detracted from the desired user experience. He highlighted some fundamentals of good casual games: the rhythm of learning new tricks and strategies, the peaks and troughs of the difficulty curve, and the "potential extra achievements" that will keep players coming back. Doug was extremely generous with his time, spending an extra half-hour after the sprint review to chat with the students about the realities of working in game development. A great day for the team with a great gamesmith! Thanks Doug! |




The GAMBIT undergraduate team had a visitor today!